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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 02-26-2008, 06:16 AM
gokudavid
Fire Beetle
 
Join Date: Sep 2004
Posts: 18
Default Bard Melodies

Do they work? I'm trying /melody song1 song 2 song3

doesn't seem to be working, any suggestions?

I play on Storm Haven.


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Dave
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  #2  
Old 02-26-2008, 06:29 AM
mattmeck
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not implimented.
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  #3  
Old 03-02-2008, 08:59 AM
LordMage
Fire Beetle
 
Join Date: Feb 2008
Posts: 3
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Is is possible to get it implemented?? would that require a DB change or a recompile of the world?
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  #4  
Old 03-02-2008, 01:59 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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they have to be codded in- which means recompiling the server files
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  #5  
Old 03-04-2008, 09:11 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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Have to figure out how it works first.. which I haven't, I wanted to implement it a while back. My guess is it was probably handled client side and we just aren't sending the spell packets in the correct order for it to work.
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  #6  
Old 03-05-2008, 02:27 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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First, a bard will memorize their songs. Then, they'll type /melody # # #. (I'm honestly unsure of the limit, but I believe it to be three.

This will continually cast those songs in the order typed, allowing the bard to focus on something other than singing, and sparing them some carpal tunnel =P

From the stand-point of use, it kind of works the same way as /autofire; you're looping something that used to be done manually. I figured that /melody would follow not long after that. Then again, I'm sure that it's quite different from a programming stand-point

I'll see if I can dig up a more detailed explanation of how melody works, though; I never want things taken just at my word if I can do something to provide solid proof.

Thanks for looking into this, K
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  #7  
Old 03-05-2008, 03:39 AM
ndnet
Hill Giant
 
Join Date: Oct 2003
Posts: 105
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There was no effective limit to /melody. You could string a ton of songs together in any order with it.

e.g. /melody 1 2 3 1 2 4 1 2 5

/melody was primarily effective in this extended manner because a rank or two of Mastery of the Past (or one of those style AAs) was bugged to grant bards immunity from fizzles to all songs (tee hee).

Normally, /melody is interrupted by fizzles, stuns, etc events that would interrupt songcasting. /melody could also be halted by the use of /stopsong or by tapping a song gem. I'm not sure how much of that functionality rests within the client and how much within the server, though.
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  #8  
Old 03-06-2008, 01:32 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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I was already aware of how it worked from a conceptual pov!

/melody 1 2 3 4 sends the same packet to the client as casting a spell in slot 1 so I dunno, I'm guessing it's handled client side but the packets we send for spells aren't in a correct order or something.
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  #9  
Old 03-07-2008, 02:01 AM
ndnet
Hill Giant
 
Join Date: Oct 2003
Posts: 105
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Of note is that bardsongs don't seem to be pulsing on the client side. Songs that would normally generate quite a bit of spam (e.g. selo's accelerando) show one message on the first tick and then nothing -- yet remain refreshed throughout the time the bard is singing it.

Going to look into the casting business and see what might be up
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  #10  
Old 03-29-2008, 09:22 PM
rathma01
Fire Beetle
 
Join Date: Mar 2008
Posts: 14
Default

Are there any plans to implement this sometime soon?
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  #11  
Old 05-07-2008, 11:01 AM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
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Bah, melody was horrible! Twisting was great...it kept the eccentric bards busy so they were the least likely to speak in a group.
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  #12  
Old 05-08-2008, 12:17 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
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Until this was added, most bards eventually quit due to carpal tunnel.
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  #13  
Old 05-08-2008, 12:42 PM
Asphixiate
Sarnak
 
Join Date: Jan 2008
Posts: 62
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If anyone is actually working on this, please add the option to disable the melody feature.
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  #14  
Old 05-10-2008, 10:05 PM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
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Quote:
Originally Posted by Asphixiate View Post
If anyone is actually working on this, please add the option to disable the melody feature.
LOL..It does work good for running and regenerating though. I also would just chant and selos and run around in circles. Could just about solo forever like that.
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  #15  
Old 05-10-2008, 10:51 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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/melody is client side, once working you wouldn't be able to disable it.
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