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Support::Linux Servers Support forum for Linux EQEMu users. |
12-14-2015, 03:12 AM
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Demi-God
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Join Date: Oct 2010
Posts: 1,333
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5 Level loss on AA exp and Rez
Was doing some testing after a level 70 player indicated he lost 5 levels from
one death after he switched over to 100% AA exp. I tried this out myself,
and definately lost the 5 levels. Then I tried it at 90% AA exp and still lost the
5 levels. BUT at 80% AA exp (and below), I only lost experience, as normal.
Then when I summoned my corpse and gave it a rez, I lost 4 levels fromm the
resurrection. I'm looking up in to the sky "Ok, what did I do? Huh?" Hahahaha
Targeted (Corpse): Huppy's corpse
Stand close to and right click on Corpse to try looting it.
You say, #castspell '13143'
You regain some experience from resurrection.
You LOST a level! You are now level 66!
You LOST 4 levels! You are now level 66!
You are out of food and drink.
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12-14-2015, 12:37 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,589
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Post your rule_values values for DeathExpLossLevel, DeathExpLossMaxLevel, and DeathExpLossMultiplier.
Code:
SELECT * FROM `rule_values` WHERE `rule_name` LIKE 'Character:DeathExpLoss%';
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12-14-2015, 05:07 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,333
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This is the dump from that query
Code:
mysql> SELECT * FROM `rule_values` WHERE `rule_name` LIKE 'Character:DeathExpLoss%';
+------------+----------------------------------+------------+--------------------------------------------------------------+
| ruleset_id | rule_name | rule_value | notes |
+------------+----------------------------------+------------+--------------------------------------------------------------+
| 2 | Character:DeathExpLossLevel | 10 | notation |
| 2 | Character:DeathExpLossMultiplier | 3 | Adjust how much exp is lost |
| 2 | Character:DeathExpLossMaxLevel | 85 | Any level greater than this will no longer lose exp on death |
| 1 | Character:DeathExpLossMaxLevel | 85 | Any level greater than this will no longer lose exp on death |
| 1 | Character:DeathExpLossMultiplier | 3 | Adjust how much exp is lost |
| 1 | Character:DeathExpLossLevel | 10 | notation |
| 10 | Character:DeathExpLossMultiplier | 3 | Adjust how much exp is lost |
| 10 | Character:DeathExpLossMaxLevel | 255 | Any level greater than this will no longer lose exp on death |
| 10 | Character:DeathExpLossLevel | 10 | Any level greater than this will lose exp on death |
| 5 | Character:DeathExpLossLevel | 10 | notation |
| 5 | Character:DeathExpLossMaxLevel | 200 | Any level greater than this will no longer lose exp on death |
| 5 | Character:DeathExpLossMultiplier | 3 | Adjust how much exp is lost |
| 4 | Character:DeathExpLossLevel | 10 | notation |
| 4 | Character:DeathExpLossMaxLevel | 255 | Any level greater than this will no longer lose exp on death |
| 4 | Character:DeathExpLossMultiplier | 3 | Adjust how much exp is lost |
+------------+----------------------------------+------------+--------------------------------------------------------------+
15 rows in set (0.00 sec)
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12-14-2015, 05:44 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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My source is different, but my setting on one server is .01 for Character:DeathExpLossMultiplier
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12-14-2015, 06:00 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,333
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Well would that multiplier be used in all scenarios of death ?
As I mentioned, this is ONLY when AA exp is turned on to 100% or 90%
Anythng else, is normal exp loss.
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12-14-2015, 06:16 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,589
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I'll take a look at any test cases I can whip up on my local server and see if I can diagnose and fix the problem.
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12-14-2015, 06:18 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,333
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Quote:
Originally Posted by Kingly_Krab
I'll take a look at any test cases I can whip up on my local server and see if I can diagnose and fix the problem.
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Ya, I'm really kind of stumped, not that I haven't been before, but this one has
wiped the grease from my gears, hahaha
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12-14-2015, 07:57 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Oh, I failed. I did not read the OP. Yeah that is more than likely because of the max levels you have set. None of my servers go over level 65. If it is not solved by tomorrow I will play around with your settings to see if I can replicate it.
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12-14-2015, 08:05 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,333
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The main reason I set that max to 85, is because the server lvl max is 85.
I figured I couldn't set the character max death loss to a lower lvl than the
players would eventually be. (I think I got that right), hahaha
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12-14-2015, 08:12 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Have you edited your source at all?
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12-14-2015, 08:20 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,333
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Quote:
Originally Posted by provocating
Have you edited your source at all?
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Nothing other than the botspellsai.cpp for that fix Uleat gave me for stopping
the bots from spawning pets. Works pretty good, haha
But absolutely nothing else in source is modified, just straight git pull.
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12-14-2015, 08:22 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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(65 * 65 * 65) * 1.0 = 274625
(70 * 70 * 70) * 0.8 = 274400
(70 * 70 * 70) * 0.9 = 308700
(70 * 70 * 70) * 1.0 = 343000
Have you checked the database to make sure that none of this is client-related?
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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12-14-2015, 08:23 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,333
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To be perfectly honest, I have no idea when an issue like this would of come about.
In all the years, I have played with emu server, I have never tested out the AA system.
This was the first player who ever got that far on my server, so far to collect AA's
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12-14-2015, 08:25 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,333
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Quote:
Originally Posted by Uleat
(65 * 65 * 65) * 1.0 = 274625
(70 * 70 * 70) * 0.8 = 274400
(70 * 70 * 70) * 0.9 = 308700
(70 * 70 * 70) * 1.0 = 343000
Have you checked the database to make sure that none of this is client-related?
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No, I haven't looked at the thought of it being the client side, I can say though,
both that player and myself (testing) are using UF client. Mine is HoT hybrid, but
his is not
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12-14-2015, 08:33 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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This is the definition of the xp packet struct: https://github.com/EQEmu/Server/blob...tructs.h#L1507
There are no translators for this packet..so, all clients are receiving the server-generated one.
No idea if that's correct or not, though...
EDIT: (I know there are 3 experience fields in the later clients..)
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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