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  #61  
Old 08-18-2016, 05:29 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
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Updates..

http://vgoemulator.net/phpBB3/viewto...p=20368#p20368
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  #62  
Old 08-21-2016, 04:56 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
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Here is a few more since my last up update.


r2278
Added: Spell casting push back and spell interrupts when taking damage.
The more your spell gets pushed back the greater chance to be interrupted
Added: Casting() and IsCasting() LUA functions
Added: SetIsCasting() bool at the pawn level
Added: SpellInterruptBaseChance and SpellPushBackBaseChance rules

---------------------
r2280
enhanced water detection (can discern between swimming depth and just touching water now)
---------------------
r2281
Added: Pet's should only be able to attack attackable npc's
Added: Item charges should now be working correctly
Added: RemoveCharges() LUA function
Added: current_charges and max_charges are now loading/saving from character_items
---------------------
r2283
Added: Command .gminvis on/off
Added: Will not show on /who list unless GM or DEV when using GMInvis
Added: Will not replicate to other clients when using GMInvis
---------------------
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  #63  
Old 10-19-2016, 01:14 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
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Latest updates

http://vgoemulator.net/phpBB3/viewto...p=21633#p21633
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  #64  
Old 03-22-2017, 02:53 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
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All commit updates will now be posted to our website and updated every Monday.

http://vgoemulator.net/index.php?p=changelog
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  #65  
Old 06-26-2017, 11:56 AM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
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Change log has been updated Rev 2757 - 2859
http://vgoemulator.net/index.php?p=changelog
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EQ2 Dev
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  #66  
Old 09-29-2017, 01:22 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

Change log has been updated.

New revisions 2860 to 2983

http://vgoemulator.net/index.php?p=changelog

Currently updating the website so excuse the look please.
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EQ2 Dev
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EverQuest 2 Emulator
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  #67  
Old 10-19-2017, 02:27 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
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So apparently setting up your own Vanguard server has been suspended for a while now? Or is there an updated link for the server files?
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  #68  
Old 12-06-2017, 05:18 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
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Yes for now it is once most of the functionality is done it will be opened back up which will most likely be beta build.

Change log has been updated and website/forums should look much better then it did before.

Revision 2984 - 3040

http://vgoemulator.net/index.php?p=changelog
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  #69  
Old 01-03-2019, 01:07 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

I've been keeping a watchful eye on VGO over the months. For those of you that are interested, the testing criteria has been updated merely weeks ago. Take a look at this thread.

https://www.vgoemulator.net/phpBB3/v...php?f=5&t=3002
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  #70  
Old 08-17-2022, 11:32 AM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
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After more than three years I thought I'd swing back around and see what has developed here. Does anyone know if there'll ever be a point where folks can run their own Vanguard server?

Best
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  #71  
Old 08-17-2022, 01:40 PM
Vexyl
Hill Giant
 
Join Date: Oct 2009
Location: U.S.A.
Posts: 197
Default

I suggest joining their Discord to find out more information on the current state of the project. The invite URL is listed on their website.
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  #72  
Old 10-26-2022, 02:28 AM
Ikoparu
Fire Beetle
 
Join Date: Oct 2022
Posts: 1
Default

so is this playable enough today?
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