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  #16  
Old 12-07-2013, 08:41 PM
smiley1kt
Fire Beetle
 
Join Date: Aug 2012
Posts: 1
Default

I have to agree, this is a fantastic server. Just came back to emuland after a long break and it's good to have a place to call home. Just got epic 1.5 and having fun in the custom dungeons!
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  #17  
Old 12-07-2013, 10:00 PM
Aquaojo
Sarnak
 
Join Date: Feb 2012
Location: GA
Posts: 34
Default

Simply loving this server!! Great content...Good challenging gameplay...Free Class AAs as you level...Tons of classic and custom content...Etc, etc.

But the BEST thing about this server is the community!! Players that actually talk to one another and a dev that is constantly (almost daily) updating and tweaking things!!

If you're looking to try someplace new and different...This might be it!! It has been for me.

Aqua/Dos
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  #18  
Old 12-14-2013, 02:35 PM
Nydosa's Avatar
Nydosa
Sarnak
 
Join Date: Jan 2013
Posts: 61
Default

Hi folks,

Once again, as our server continues to form into a final product, I'd like to share the latest set of features. Our custom island is nearing completion, with a remaining 5 zones being added. Epics 1&2 are complete, as well as Pepics 1&2. We have a great community, and have a lot of unique features to give the game some new flare. Come check us out!

Quote:
Current Features
Player Differences
- Max level of 51
- Many more class/race combinations than Live
- Experience, regen, mana, and resting rates are all significantly boosted
- Kunark-based world with access to Velious and Custom Content
- Many 52+ spells are set to level 51 here on merchants

NPC Differences
- Tiered Global Loot system - "Classic" items are rare drops from mobs 1-60
- All mobs have reduced hp, ac, max damage, and resistances
--> Mobs also have lowered level-based resistance bonuses, and do not fully resist at normal level caps
- Drastically reduced spawn times; nothing over 4 hours for boss-mobs

World Differences
- Removed all key and zone level restrictions (Excludes new expansion)
--> Keys can be used instead to directly transport to the dungeon from a NPC in Cab East
- Velious is distant, too far for boat travel, and only currently reachable through magical or expensive means
--> All Velious armor and gem drops have been increased 20x
- Plane of Fear, Hate, and Air are all accessible...Vox and Naggy have also moved to Kunark as well
- Starting city of Cabilis for everyone - non-traditional iksar classes tied into standard class quest lines
-- > East = DRU/RNG/WAR/SHM/BST/ROG/MNK/SHD West = PAL/BRD/CLR/WIZ/NEC/ENC/MAG
- Runny Eye is accessible through the Field of Bone - Burynai Dungeon - 10-30
- The Hole is accessible through Firiona Vie - Undead Iksar Ruins - 30-51+

AA System
- Every class receives general, archetype, and specific AAs for free at level 1, 17, 30, and 44
- Most 'General' tab AAs are trainable at 51, with 4x AA exp rate

Custom Expansion
- Entry through Timorous Deep (level 51 only, Luclin-difficulty)
- Luclin and PoP difficulty, set in mix of old and new zones
- 8 zones and counting
- Additional quest to obtain level 52+ spells/discipines (global drop)
--> Spells: 5 for pure casters/bards, 4 for priests, 3 for hybrids
--> Disciplines: 5 for ROG/MNK/WAR

Custom Items
- Epic 1.0s are modified to be multi-classed and drop from Kunark-based bosses (Vox/Naggy too!)
- Custom Epic 1.5s: single-classed, and secondary/back-slot only - based in new continent
- Custom Epic 2.0s: single-classed, and primary/waist-slot only - based in new continent
- Charm 1.0 - Free from lizardman, three total options
--> Grants optional illusion, race-specific, for old-world guard, undead, or animal
- Charm 2.0 - based in Kunark, revisiting ignored Kunark bosses
- Charm 3.0 - based in Velious, revisiting ignored Velious bosses
- Charm 4.0 - based in Expansion, Entry Area
- Charm 5.0 - based in Expansion, Far Side
- Enhanced Kunark armor sets (will now cast spells level 52-60, class-appropriate, and mostly buffs)
- Iksar Quest chain items to be usable by multiple classes (Required for epic 2.0)
--- > Necro hat = pure casters, SK 1hs = PAL/RNG, SHM 1hb = DRU/CLR, MNK bracer = BST, WAR pike = ROG/BRD

Custom Pets (Pepics)
- Customized pet models for all pet classes, along with customized spell-sets on pets
--> Major boost to enchanter pet line
- Pepic (Pet Epic) 1.0 - Wizard, Druid, and Cleric included (totems)
- Pepic 2.0 for all pet classes (cards)
--> Pepic 1 for MAG, and Pepic 2 for MAG/BST/NEC gives additional options for custom looks upon Hailing your pet

Class Differences
**All classes have some spells lowered to 51 on merchants**
- Bard
--> Double attack at 31/41/51 - 50/100/150 skill
--> Increased regen song effects
- Cleric
--> Double attack at 51 - 25 skill
- Enchanter
--> More durable/powerful pet
- Shadow Knight/Paladin
--> Increased Proc-line damage
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  #19  
Old 12-21-2013, 05:46 PM
Aquaojo
Sarnak
 
Join Date: Feb 2012
Location: GA
Posts: 34
Default Merry Christmas!!

Huge thanks to you Kunark for the server and all the hard work!!

If anyone is looking for a server with a great community, active dev, challenging content and excellent custom content, then come join us on Soulfire!!

Now through Christmas/New Years it's double exp and increased random drops across the board for all levels!! Great time to experience the server and level/gear up!!

See ya there.

-Aqua
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