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  #1  
Old 07-07-2012, 05:05 AM
OoDemizeoO
Sarnak
 
Join Date: Aug 2006
Posts: 38
Default Editing Commands

Is there a way to remove XYZ from the #zone function? Or another command that zones but not to a location?
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  #2  
Old 07-07-2012, 09:14 AM
GLGanjika
Hill Giant
 
Join Date: Feb 2011
Posts: 132
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Quote:
Originally Posted by OoDemizeoO View Post
Is there a way to remove XYZ from the #zone function? Or another command that zones but not to a location?
#zone doesn't require x y z - its optional ... to zone: type #zone qeynos for example and it will take you to a default location within the zone 'Qeynos'.
X Y Z isn't mandatory in this case.
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  #3  
Old 07-07-2012, 02:16 PM
OoDemizeoO
Sarnak
 
Join Date: Aug 2006
Posts: 38
Default

I know that, my question is on editing the command itself so players can't use it to go to a specific location but to ONLY be able to use it to go to a zone's default "zone in" location.
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  #4  
Old 07-07-2012, 03:13 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

Go into the source, remove the XYZ from the command, and recompile.

Or in this case you can also bump up the admin level required to zone to specific coords. (commandZoneToCoords)
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