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  #16  
Old 09-10-2004, 09:59 AM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
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Hey everyone, it still doesn't work. Right now I am asking the host of the server to check the different functions and see if class is a function. I do not see anything wrong with the code. Getting 0 running errors when I run it, 0 syntax. It is probably him, because I don't see anything wrong, hehe.

Is there anything wrong with the above code to not make it work?
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  #17  
Old 09-10-2004, 03:50 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
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I can tell you one problem with it:

it's quest::me not quest::emote - that may be the culprit.
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  #18  
Old 09-10-2004, 03:53 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by killspree
I can tell you one problem with it:

it's quest::me not quest::emote - that may be the culprit.
quest::emote is a command.

Quote:
Originally Posted by Line 433 in embparser.cpp
"sub emote{push(@cmd_queue,{func=>'emote',args=>join(',',@_)});}"
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #19  
Old 09-10-2004, 04:08 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
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I just tossed it up on my server to test it out and got this:

Quote:
[Status] WARNING: error compiling quest file quests/freportw/92.pl: Perl runtime
error: Missing right curly or square bracket at (eval 613) line 90, at end of l
ine
syntax error at (eval 613) line 90, at EOF
(reverting to default questfile)
Edit: Removed the # End of File and it worked fine with $class eq "Rogue"
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  #20  
Old 09-10-2004, 04:50 PM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
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Well, hehe, so, the #(END of FILE) should not make a difference at all. # comments out the line, so that doesn't matter, just tells soemone who is reading it the files has ended. Also, eq "Rogue" does not work for me, nor does ==. I still don't see anything wrong with it that I have already tried =|. If anyone can find anything, that would be a great help. Thank you guys for helping out thus far though, woulda never made it to this point without you all =).
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  #21  
Old 09-10-2004, 05:09 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
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Well I'm telling you exactly how I got it to work. Prior to that it gave compile errors, removing the # End of File made it work perfectly.

How about you try that. :P
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  #22  
Old 09-11-2004, 03:10 AM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
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Ok, lol, I will try it =P. I dont see how it would make it work, but I guess I might as well try, lol.
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