Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #46  
Old 01-12-2007, 07:41 AM
mattmeck
Guest
 
Posts: n/a
Default

Zengez, sounds like all your issues can be handles by joining the team and making it 4 people.


Anyone who wants to help CAN, all they need to do is go to Cavedude and ask, so that team of 3 can become a team of 20 if people are interested and want to.
Reply With Quote
  #47  
Old 01-12-2007, 07:50 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Zengez, I may have misinterpreted some of what you were saying, yes. I wasn't really talking only to you, though, but anyone else who feels the project needs help. Matt really said it best... join the team, officially. You seem very feverish and interested. You ever thought considered it?
Reply With Quote
  #48  
Old 01-12-2007, 08:17 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Thank you Angelox for your very kind words. We have tried to bulldoze the entire database, correcting bugs as we go. We have slowed a little bit I must admit at the moment, but mostly because we are all working on longer term mini projects that can't be finished in a matter of hours.

Zengez, I'm sorry but a full database release is not going to happen right now. It is in the works and it will happen soon but we feel it is just not ready yet. I am hoping for a release in another 1 - 2 months. This will incooperate our massive changes to Luclin and below, all of the original epics, many other freshly added quests, a tweaked VT (with the key quest), a tweaked PoK, and if I get to it in time, a tweaked PoT. But, here's how I see it... FNW released his last version of Luclin in December. Even we make a release in 2 months, that is still only 3 months or so inbetween releases. That I think is the fastest update in PEQ history. Why is it not coming out until those goals are met? Support is the number one issue. I WILL receive support quests and there isn't anything that can be done to stop that. Secondly, without goals, people tend to sit on things forever. We are all itching to release the database but knowing that we won't until our goals are met keeps us motivated. Quicker updates will hope to be the norm. Possibly instead of a full PoP release, we'll have Luclin 1.5 with half of the PoP zones done and perhaps LoY.

What's to stop you from helping now? Download the Luclin Final http://projecteq.net/downloads.php You actually have access to the newest quests now, using anonymous CVS login: http://sourceforge.net/cvs/?group_id=127915 Then, check out the PEQ forums: http://projecteq.net/phpBB2/ Our players submit bugs and suggestions everyday. Browse through and see what you may want to take on. You can also login into the PEQ server, to see the db in action. Using the Luclin final as a guide, create the .sql files and post them on the MySQL submission board. You don't need access to the current database to help.

Last edited by cavedude; 01-12-2007 at 04:19 PM..
Reply With Quote
  #49  
Old 01-12-2007, 08:26 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by cavedude
You don't need access to the current database to help.
I'm sensing this is actually the root issue here.

I can't wait to see the new database!
Reply With Quote
  #50  
Old 01-12-2007, 08:28 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

Quote:
Originally Posted by Zengez
instead going back and replacing missing doors in zone xyz that nobody really needs in the first place... Get all the essential stuff in, then worry about doors and who is selling what (no offense intended to those that did these, it's still more than alot of other people, and I have nothing but respect to anyone that does any work on the database).
ouch, kinda. Just as a pre-emptive statement: I don't take offense at this remark, although i do feel a bit slighted. I'm certain you didn't mean anything bad by it, due to your last sentence there. So no harm, no foul.

BUt I do want to help everyone with what I can do and when it comes to
Quote:
Originally Posted by Zengen
it seems such a waste to me to see people that could be doing real work on the spawns and loot and factions and whatnot of a database
I really have no skill with that when it comes to 'live-like' qualities. Thus I attempt to fill in the spaces for those who will come later who do have the skills necessary: To lessen their work when it comes time for those areas to be filled. I find most of my modifications/ additions can be used by the majority of the community, and not just the PEQ team, as they are changes to empty or un-finished areas. Thus, I put out my modifications here instead of anywhere else, and in a format that is the 'least' restrictive to databases that I can achieve.

Some of us would like to be a part of the PEQ team, but I'm sure I am not the only one that doesn't apply simply because we do not feel we have anything to offer other than what we currently have produced. And as most of that isn't 'world-specific', there really is no need to have my name anywhere but in the minds of those who are doing the real work. I hope that if they come across a situation that I have proven myself capable of they ask for my assistance, since the worst I can do is say no.

It's also a good point to note that quite a few of us are only here for short periods of time on and off. I have been a member of this community for quite a bit longer than I have been posting these updates, but as is always in life: I get burned out/ distracted and fail to return for months or so.

Quote:
Originally Posted by Cavedude
The best way to help is by dropping changes on the PEQ forums.
As a jokeing aside comment: Does this mean I need to start linking my threads from here to PEQ boards?
Reply With Quote
  #51  
Old 01-12-2007, 09:18 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I just say to post on the PEQ forums because it is easier for us. Both the EQEmulator and PEQ forums seem to have the same number of active users (ok, so maybe Emu edges out out a bit) so it's tough to find time to browse both forums looking for cool additions. PEQ has a nice and neat MySQL submission forum setup here: http://www.projecteq.net/phpBB2/viewforum.php?f=38 so that would help us out a ton. Plus, if the changes are made for PEQ then to me it only makes sense to use our forums. I always felt the EQEmulator.net forums were more meant for the code and just a general meeting place for all community members.
Reply With Quote
  #52  
Old 01-12-2007, 12:05 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Well, I like the work that's going on over there at PEQ, Lots of activity, and I'm sure they will put out a new database when they are ready. From what I've seen, Cavedude never had anything to hide, gave us his Eq database, and I'm sure he'll give us PEQ when it's done too. My biggest worry was that my hard work would get lost in a pile of "waiting to be inspected" lists, I also thought I would never see stuff like the LoY zones, unless I did it myself - this is not so anymore.
Fact of matter is, we really are not giving Cavedude and his "revised" PEQ project a chance. Currently, there is nothing more organized than PEQ ( and never was). And my original idea, may very well be just another "pipe dream".
I am NOT that organized - I am just one guy that proved to you all what one dumd-assed MySql, Perl illiterate can accomplish - at the time i started, PEQ or nobody else was doing nothing (Most like Cavedude, were "retired"), void FNW , who was working on the source.
Originally, I started this thread as a plea to get something more done to the public DB. There's not really a lot of people willing to do do this, and what few there are , need to stick together. I'm willing to to go over and help PEQ in whatever way I can, hope you all will too.
Keep in mind, there "each ship can only have one skipper", so we can't go in there "bossing" everyone around.
Reply With Quote
  #53  
Old 01-12-2007, 04:03 PM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
Default

Quote:
Originally Posted by bufferofnewbies
It's also a good point to note that quite a few of us are only here for short periods of time on and off. I have been a member of this community for quite a bit longer than I have been posting these updates, but as is always in life: I get burned out/ distracted and fail to return for months or so.
Amen to this on so very many levels, and this is absolutely the primary reason I haven't already tried to join the PEQ team, because I simply am not confident that I won't gravitate elsewhere by choice or necessity for a long stretch of time...

But let me just say that I think several people may have taken my ... fervor... a little too intensly. I think what this project has accomplished is mind boggling, and the database as of now is remarkable and advancing in good order, or from what I hear.

I am also quite please Cavedude is the leader of the PEQ crew, he did alot of good work on many database things that I've toyed with and I have great respect for him and what he has done.

Read above and replace Cavedude with Angelox; you are right up there with the others despite what you say.

Now to the point, I post what I did, and am, because I think that it is a very largely held belief right now that nobody wants to say. As such, I took it upon myself to be the voice of those that wouldn't speak up and bring the issue front and center. Many of the topics I myself wholeheartedly agree with, such as at least some form of public release or wider release of a rougher database to generate interest...

However some of what I have said I don't necessarily wholeheartedly agree with but I thought it needed to be said, so that we had a discussion on exactly why things are the way they are, and what is/is not changing. Thus far I think I've accomplished what I set out to do and that is why I'm writing this now... This isn't a retraction by any means but I just wanted to make my postition clear so everyone doesn't think I'm being negative on the project or those that are pushing it, it's quite the opposite.

All that being said, let me continue with the topic at hand however. I guess all I'd really want to see is an explicit example of what you guys think can be accomplished under the parameters you have set, by those of us outside the team with access to the database... Here's what I see and I'm sure there has got to be more to it otherwise this wouldn't be such a debateable issue;

Ok, Under the current setting;

1) People log into PEQ and get an idea for how the world works, keeping in mind live and whatnot, jot down any issues they may have and anything they notice lacking for content and whatnot.
2) People then go code crawling and figure out how the database really works by posting questions, and looking at the newest released database (something in favor of this, the database will be clean and thus not quite as confusing to the newbins)
3) Once the person has a feel for how things work and what goes where, they proceed to fix the things they noticed were missing/off and then post fixes in the forums explaining what/why/how/where/etc...
4) Rinse and repeate.

Ok, perfectly good in theory, now here's what I see under an opened release of the database:

1) Exact same thing as above as none of that would be thus unavailible due to having more things to work with...
2) Added, people could look through the zones they are most familiar with... those that went through Wall of Slaughter all the time would be able to see the progression with Wall of Slaughter instead of being limited to the velious or newer zones, thus they would be able to work with what they know, and have a better understanding/refference for picking out what is missing/off...
3) with more familiarity comes more interesting in fixing it, which in result leads to more activity and posts with updates, which then fixes the database faster and more efficiently.
4) potential downside is the newbins that try and fail and flood people with support/bad ideas/ etc... See above with the liason/intermediary for answer.


Ok, so is that it? What else am I missing here? Let the talk continue!


PS:: bufferofnewbies, I actually was extatic to hear about the door update because I liked to close doors on my friends to mess them up when we played hide and seek in empty PoK... So I was speaking of generality more than anything else, and like I said, nothing but respect
Reply With Quote
  #54  
Old 01-13-2007, 02:27 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Building a zone is like painting a picture; at one time, when my dad was in the military, we lived in Spain, and, my dad used to oil paint for a hobby. Not because he's my dad, but he did beautiful landscape paintings - he never went to no "art school", just had the talent. My dad also has a fearful temper (and the muscle to back it up), and when he had a tantrum - everyone stayed clear else you loose your head. I preferred to hide under the bed, and watch him stomp by breaking things. Needless to say, one day all the hundreds of oil-paintings got torn up and trashed, during a temper-tantrum - they were all lost.
Anyways, when my dad used to paint , he always carried around some kind of "charcoal pencil" and a sketch-pad. He would pull up to a view, decide what he wanted to paint, and make a sketch of it with his pad. His sketches were incredibly nice too ( I would have settled for those even). Then he'd go home and start painting the final version, with the sketch as a sort of outline.
What I'm getting at is, the zones here are really a piece of modern-day artwork. We have all the pieces ( packets collected), and a "sketch" of it. But it is all unfinished; the detail is incomplete.
I'm not talking about AA's, or haste, or skill points and what not. I mean the true, picture" of the zone with all of its detail.
When I take my character to a zone, I look for all the detailed mechanics that make this zone; Drops, spawns, rare spawns, ultra-rare spawns, grids, quests, objects, etc. I want the zone to "feel" like the real Everquest. If a Hill giant drops 30pp on live, then i want him to drop that too in my zone - and if an orc drops 2sp, then that's what he should drop. Some mobs like Quilmane and Bilge, are "legendary" rare spawns. And to me, if you have stuff like Quilmane flopping around the zone all the time - you just ruined a major part of South Karana. In Butcher; Corflunk - he's not supposed to be just standing there like some big "dork" (scratching his ass) and even less the Fabled version. He was a sought out spawn and had a path. Fabled versions of spawns are supposed to be some of the rarest spawns in the game. How is ToFS like with no working keys?
We need to attract people that really want to play, we need to make a game out of this. We need to make the zones "playable". You have to ask yourself, will I want to play in this zone too?, does everything look/feel right?
To be honest with you, I think the custom zones are not helping this situation, but thats another debate. When I first saw the log-in server, I expected to see a string of servers that had a plan; all the same zones with all the same content.
There probably should be rules; no cheating, no this, no that, etc. New zones should be opened in all servers at the same time. Maybe, we should have two areas (at the login) for EQ, one labled "custom", where everything goes - then the real servers where things are working towards a goal. Blizzard has "free-for-all servers like this, then they have the servers where there is rules.
Reply With Quote
  #55  
Old 01-14-2007, 09:14 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Hah Zengez, it might be a good idea to not insult those who do help out and post updates here. Even though you don't mean it, posting that "hand-spawns and random useless door fixes" is probably going to result in those people not wanting to help anymore. Pretty sure this, coupled with feeling ignored, causes that self-termination and abandonment we see here from otherwise helpful people monthly.

I still fully support packet collecting and extraction. IMO, this is the only true way to get accurate data (but that does not mean I do not enjoy anyone's hand-spawned efforts!) However, since we cannot seem to get the tools updated to the current Live expansion, what can we do? Nothing. Hand Spawn.

If someone IS working on the tools, might I make a recommendation to wait til after Feb 15th or so. I am confident SOE will poop out yet another packet-modifying expansion. I know tools like Magelo are incompatible for a few weeks after an expansion. Is it possible to sniff out what *they* to to match the new packets? Doesn't appear to be illegal for them to do, and I doubt SOE hands them the new structures each release.
Reply With Quote
  #56  
Old 01-17-2007, 09:21 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

I've never been a fan of New Year's resolutions, as they inevitably wind up being unfulfilled. However, my hope is that 2007 will be the year we release our own client, with our own content: our own zones, mobs, spells items, etc. I want to see 2007 as the year that people can begin running 300+ servers again (like Dawntide) without fear of ever being shut down. When Dawntide was shut down everyone was talking about how it had gotten too big, it was too good for SOE to allow to exist, and they shut it down. Well, they don't get to do that again. That's what I resolved when they took that action. We will release a client this year. We will have our own creature models, our own zones, our own spell list, our own gods and lore, everything (and you won't see "eq" or any of their names anywhere in there so no back-handed trademark actions will be possible). It will be our own game, but it will also be EQEmu (actually EQEmu+ as we'll put in provisions for servers to set their own gods list, available race/class combos, etc.) That's what I have planned for 2007, and I predict that 2008 will be the year of 300+ servers once again.

Last edited by Windcatcher; 01-17-2007 at 05:30 PM..
Reply With Quote
  #57  
Old 01-17-2007, 09:32 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

Quote:
Originally Posted by Windcatcher
I've never been a fan of New Year's resolutions, as they inevitably wind up being unfulfilled.
In 1993, I made a New Year's resolution to never make another New Year's Resolution. I have yet to break it...
Reply With Quote
  #58  
Old 01-18-2007, 11:27 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by Windcatcher
That's what I have planned for 2007, and I predict that 2008 will be the year of 300+ servers once again.
That is an amazing resolution you almost didn't make, Wind... Very exciting stuff. I wasn't aware the EQEmu project was heading that way - though it makes sense that it would.

We're all pretty confident at this point that SOE will *eventually* shut EQLive down. It's populations are so low, it's almost sad.
Reply With Quote
  #59  
Old 12-18-2007, 12:28 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default Follow up post for 2008!

I just thought of this thread from last year and was looking over it. Seems we did get a few things going for the better;
PEQ Database really is a "public" database - always being updated and posted to the public. With Cavedude in charge, anyone can contact him and become part of that portion of the project.
Database itself still has very much work undone - even the expansions said to be "done" really are not; For example, I was playing in lake of Ill Omen, when I realized all the missing roamers and mobs in the old "stomping grounds" (have since been adding there).
Probably the most complete expansion would be the PEQ LoY one, and that's because we all came together on that one.

Loggin Server; Same' ol - same' ol. Closed source, propertied, and preferred membership remains exclusive to a few of the "chosen" ones. At least, If a server can stay up and running over a few months (or a year even), it should be offered the preferred server listing. We are ALL part of the project and ALL deserve
proper treatment.

Source; I really like and appreciate all the work done here. And the way any new (worthwhile) ideas posted by anyone (DEV or not) gets quickly moved into it.

I wonder whats in store for 2008?
Reply With Quote
  #60  
Old 12-18-2007, 01:24 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default ...

I disagree,
Preferred memberships should only be for the LARGE POPULATION
servers not for just anyone who can throw up a server.
but it's not my choice and I never really cared about it anyway since
everyones server is seen, it don;t really matter if some are green and I doubt it's going to make anyone pick it over a really well built small server thats on the bottom of the list.
I think what really matters is Gameplay and is the Server fun to play on even if your solo.
people complain about my server all the time just go read my boards.
but the answer back is always the same....
what are you doing to help make it better ??? nothing ...then shutup.
thats my 2 cents..
__________________
hosting Eqemu/Runuo/wow Emulators.

www.cheaterz.info
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:57 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3