Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-17-2014, 05:04 PM
Fluff
Fire Beetle
 
Join Date: Oct 2014
Location: Pacific Northwest
Posts: 28
Default Pets breaking mez

On live, for some time, it has been impossible for pets to attack mez'd mobs. Some check occurs before the pets attack and if the mob is mezzed it is removed from its hatelist and it changes targets.

When I have a bot Enchanter that is mezzing an npc, the Enchanter pet immediately breaks the mez. Is there a setting I can change to deal with this so pets cannot break mez or would it be a code change?
Reply With Quote
  #2  
Old 10-17-2014, 06:04 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Unfortunately..Bots do not have an owner at the moment.


I haven't sat and played for months now..but, I thought that behavior had been fixed long ago?
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #3  
Old 10-17-2014, 09:32 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Just as a temporary fix you can remove enchanter pets from the bot's spell list.
__________________
Clumsy's World: Resurgence
Clumsy's World [2006-2012]
Reply With Quote
  #4  
Old 10-18-2014, 04:24 AM
vsab's Avatar
vsab
Discordant
 
Join Date: Apr 2014
Location: United Kingdom
Posts: 276
Default

Dev's don't have time to play

Would be good to verify if this is latest source, and I wonder if "real" (not bot) enchanter pets do the same?
Reply With Quote
  #5  
Old 10-20-2014, 04:24 PM
Fluff
Fire Beetle
 
Join Date: Oct 2014
Location: Pacific Northwest
Posts: 28
Default

I tested this with very recent source, couple days ago. The enchanter pet, even a player one, will continue to attack the first mob on its hate list after a regular or AE mez. The others it does not attack.

The attack code should have a check if the attacker is a pet if any targets status isMezzed it should just return and not attack. Honestly, and ideally, bots would make the same check
Reply With Quote
  #6  
Old 10-20-2014, 11:17 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Hmm... If it's not all classes pets' that break agro..I bet it's any mezzing class - specifically, the mezzer and its pet.

Lemme see what's going on there...
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #7  
Old 10-21-2014, 11:48 AM
Fluff
Fire Beetle
 
Join Date: Oct 2014
Location: Pacific Northwest
Posts: 28
Default

To clarify my previous post, I did not test with additional pets. When I said "the others" I meant the enchanter pet will not attack all the mezzed targets, only the one it was previously fighting before mez.

Example, pull 5 mobs with the enchanter pet out. The enchanter pet will start attacking something (expected). Cast AE Mez and mez all 5 mobs. The enchanter pet *should* not attack anything, however it continues to attack the NPC it was fighting and breaks the mez. After that target dies, it does not proceed to break the other mez'd targets. Both the bot and player enchanter pet do this.

I looked at the code for bots and assuming I am looking in the right place, there is a check in there, but I think some kind of race condition is happening and the pet is able to continue attacking if the mez occurs between the isMezzed check and the mez (which seems likely given the frequency of melee attacks). If the check could occur as part of determining it the mob can be hit, like invulnerability except only for pets and bots, that would probably help some.

Last edited by Fluff; 10-21-2014 at 11:49 AM.. Reason: addl detail
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:20 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3