Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-25-2017, 01:34 PM
neethanial
Fire Beetle
 
Join Date: Dec 2011
Location: California
Posts: 5
Default Level 71+ spells missing from vendors

I'm fairly certain this will be an easy fix, that I'm missing some basic step that I've over looked, but I'm not the best at this.
My friend just started a new server running RoF and the spell vendors in PoK are missing all spells past level 70. Where can I find the updated spell file or is there something amiss that I'm unaware of? (Asking on her behalf, and can send her this way if the solution isn't copy/paste ish.
Reply With Quote
  #2  
Old 03-27-2017, 10:03 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,106
Default

Pretty sure PEQ hasn't added 70+ spells because, well, they're not that far yet.

gotta do them manually.
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
  #3  
Old 03-27-2017, 07:24 PM
neethanial
Fire Beetle
 
Join Date: Dec 2011
Location: California
Posts: 5
Default

So, every server with a level cap above 70 is using individually customized spells?
Reply With Quote
  #4  
Old 03-27-2017, 07:35 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Spell data and spell availability are not the same.


I think our spell data goes up through RoF2 now..

..but, content does not have all player usable spells available for purchase.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #5  
Old 03-27-2017, 07:55 PM
GRUMPY
Discordant
 
Join Date: Oct 2016
Posts: 445
Default

If one was to login to game with gm account, (look at lucy spell list 70+) and then ingame, type, for example, #findspell Gallantry (or #finditem spell: gallantry) ........
Reply With Quote
  #6  
Old 03-27-2017, 08:13 PM
GRUMPY
Discordant
 
Join Date: Oct 2016
Posts: 445
Default

I can confirm they do exist in database up to level 90. I didn't find anything past that. It' just a matter of
using a merchant editor to the add the items.

Reply With Quote
  #7  
Old 03-28-2017, 07:00 PM
neethanial
Fire Beetle
 
Join Date: Dec 2011
Location: California
Posts: 5
Default

I was able to pull some spells, they did exist. Unfortunately, for example, Ranger 71 "Drifting Fog". The spell exists, it can even be summoned. But, the spell description reads as the dragon reverse gravity spell, the spell data in EOC reads a movement speed decrease as a beneficial effect, and the spell can only be used by a lvl 255 anybody, despite the data claiming it's set as 71 ranger useable.
Reply With Quote
  #8  
Old 03-28-2017, 08:22 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

You will have to make the merchants inventory I guess. He doesn't have anything in the POK DB currently. If your spells file is messed up, that's you problem :P

Either client spells file issues or server has old spell entries.
Reply With Quote
  #9  
Old 03-29-2017, 11:25 AM
Jahosphat
Sarnak
 
Join Date: Apr 2009
Location: LA
Posts: 96
Default

There isn't a great solution to this. It requires alot of manual work to get spell files + data in order. Basically the PEQ db places spell data there but you'll have to manually add things like Pet NPCs, and a link from the spell to the Pet NPC Id from level 70-105. It's a gigantic pain. In georgeTools you can Import a Spells_US.txt to your db if you have a clean one.. I have yet to find one. Also with tools you can EXPORT the current Spells_US.TXT so your client spell data will match that of the DB you're running. There's a script file you can find links to on the wiki.
Reply With Quote
  #10  
Old 03-29-2017, 04:34 PM
GRUMPY
Discordant
 
Join Date: Oct 2016
Posts: 445
Default

Quote:
Originally Posted by Jahosphat View Post
It requires alot of manual work
Yes, it does. As they say, with the progress of the PEQ DB, "currently up to GoD". (with a few glitches), haha
Adding 70+ pets is tedious, but something I did was just stand there with my GM toon and #spawn every one
one of them. Well up to 85 anyway. For example, Mage pets SumWaterR17 up to SumWaterR19, skel_pet_72,
(and 75, 77, 82, 85). It's actually fun if you enjoy what your doing.
Reply With Quote
  #11  
Old 09-02-2017, 09:16 PM
javewow's Avatar
javewow
Sarnak
 
Join Date: Aug 2012
Location: work
Posts: 74
Default

Mage pets SumWaterR17 up to SumWaterR19, skel_pet_72,
__________________
To create the most beautiful server for "!!~[BP] PLARYBOT EQ~!" Welcome to our server
Reply With Quote
  #12  
Old 09-03-2017, 08:16 AM
atomic's Avatar
atomic
Sarnak
 
Join Date: Jul 2011
Location: UK
Posts: 29
Default

is it me or does that last post not make sense?
Reply With Quote
  #13  
Old 09-03-2017, 03:12 PM
Burningsoul
Discordant
 
Join Date: Oct 2009
Posts: 310
Default

Yes it's just you. He's chinese.

DAE is it just me? Entitle me!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:44 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3