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Quests::Plugins & Mods Completed plugins for public use as well as modifications.

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  #16  
Old 09-17-2011, 03:15 PM
Derision
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Do you have .map files (in your server Maps directory) for the SoD zones ?

I've not tried these plugins, but if they use LoS calculations, no .maps could conceivably make them fail.
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  #17  
Old 09-17-2011, 04:36 PM
Derision
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I should have said, I'm not sure if the SoD .maps are available online, but if you download this:

http://code.google.com/p/projecteqem...s.zip&can=2&q=

Then copy the azone2.exe from that archive to your client directory, to create a .map, run it as so for each zone shortname, e.g.:
Code:
M:\Underfoot>azone2 oceangreenvillage
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG oceangreenvillage
There are 1093608 vertices and 364536 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 1578
azone.ini not found in current directory. Including default models.
After processing placeable objects, there are 2512746 vertices and 837582 faces.
Bounding box: -2112.00 < x < 3456.00, -4800.00 < y < 2330.89
Building quadtree.
Done building quad tree...
Match counters: 5205553 easy in, 15216692 easy out, 52663 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 837582 faces, 3531 nodes, 971527 facelists
Done writing map (45.33MB).

M:\Underfoot>dir oceangreenvillage.map
 Volume in drive M has no label.
 Volume Serial Number is C80A-2DCA

 Directory of M:\Underfoot

17/09/2011  21:33        47,528,661 oceangreenvillage.map
               1 File(s)     47,528,661 bytes
               0 Dir(s)  64,659,542,016 bytes free
Then copy the .map file into your server Maps directory.
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  #18  
Old 09-17-2011, 06:00 PM
Expletus
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Join Date: Jan 2010
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Just got home, will have to do download azone and do that, thank you!

*edit* I notice most of the files in the map directory have a duplicate copy with an "wtr" extention. I was only able to generate the map though. Regardless, the plugin now works, thank you for your assistance!
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  #19  
Old 09-17-2011, 06:38 PM
lerxst2112
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I believe wtr is the water map. Presumably awater.exe builds those.
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  #20  
Old 09-17-2011, 06:45 PM
Expletus
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ahh thank you!
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  #21  
Old 09-19-2011, 05:48 AM
trevius's Avatar
trevius
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Glad you got it working!

I don't think the water map stuff works for the EQGv4 files yet, which is all of the newer ones, but I could be wrong.

I actually have .map files created for all zones through SoD, but I included all of the objects in them as well and they are pretty large compared to the older map files. I don't think we have enough space on the google SVN for maps for me to upload them, and I don't currently have access to that SVN to upload them anyway. My maps folder is a few GBs in size as it is.
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  #22  
Old 09-27-2011, 12:27 PM
NoPulse
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Hey I apologize but I can't for the life of me figure out how to use any plugins. I tried following what you said above but for instance, #reloadquests just says command not recognized. I've added the plugin to the eqemu\plugins directory and have tried every combination of "#plugin" and "#filename" "/plugin" "/filename" humanly possible! Any help would be more than appreciated! Thanks!
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  #23  
Old 09-27-2011, 02:42 PM
NoPulse
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Quote:
Originally Posted by NoPulse View Post
Hey I apologize but I can't for the life of me figure out how to use any plugins. I tried following what you said above but for instance, #reloadquests just says command not recognized. I've added the plugin to the eqemu\plugins directory and have tried every combination of "#plugin" and "#filename" "/plugin" "/filename" humanly possible! Any help would be more than appreciated! Thanks!
Edit: I found out the first mistake I did was making "#reloadquest" plural. I still can't figure out how to use plugins at all though. Thanks!
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  #24  
Old 09-27-2011, 03:25 PM
lerxst2112
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You use plugins in scripts. The first post has an example of a script with plugin usage.
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