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  #16  
Old 08-13-2008, 02:18 PM
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cavedude
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Yep. Then, it should start working I'd do it myself, but I don't have a 0.6.2 client installed anymore, I'd have to dig up the DVD-R.
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  #17  
Old 08-13-2008, 04:08 PM
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trevius
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If you are running a Linux Server, you can just CD to your Logs directory and then run this command:

Code:
tail -f *.* | grep Unknown
And then use /rewind in game and it should definitely show you what opcode was sent. If you find it, would you please post it so it can be added to the official source?
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  #18  
Old 08-13-2008, 10:17 PM
rojadruid
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Quote:
Originally Posted by cavedude View Post
Yep. Then, it should start working I'd do it myself, but I don't have a 0.6.2 client installed anymore, I'd have to dig up the DVD-R.

Hehe I am the other way, I only have the 6.2 client. When I find it I will post it for all. Server is down for the moment due to moving to a new home and waiting for the internet to be installed there.

BTW I run my server under windows.
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