Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #16  
Old 09-17-2008, 06:31 PM
renoofturks1
Sarnak
 
Join Date: Jan 2008
Posts: 60
Default

This is a working tested version. It isn't perfect yet, but, this works for level 60+ accurately, and becomes less and less accurate as level decreases. Weapon's under 42 delay is still off, but closer. I'll work on it some more but if anyone cares to try it, or use it.

zone/attack.cpp - Replacing lines 1935 through 1971
Code:
int Mob::GetWeaponDamageBonus(const Item_Struct* Weapon)
{
	// Kaiyodo - Calculate the damage bonus for a weapon on the main hand
	if (GetLevel() < 28)
		return(0);
	
	// Check we're on of the classes that gets a damage bonus
	if (!IsWarriorClass())
		return 0;
	
	int BasicBonus = ((GetLevel() - 25) / 3);
	
	if(!Weapon)
		return(BasicBonus);
	
	// If we have no weapon, or only a single handed weapon, just return the default
	// damage bonus of (Level - 25) / 3
	//if (Weapon->ItemClass == ItemClassCommon)
		//return BasicBonus;
	
	if ((Weapon->ItemType == ItemType1HS) || (Weapon->ItemType == ItemTypePierce) || (Weapon->ItemType == ItemType1HB))
		return BasicBonus;

		if (Weapon->Delay <= 27)
			return (BasicBonus + 1);
		if (Weapon->Delay <= 39)
			return (BasicBonus + ((GetLevel()-25) / 5));
		if (Weapon->Delay <= 41)
			return (BasicBonus + ((GetLevel()-25) / 5) + 1);
		if (Weapon->Delay >= 42)
		{
			int levelint = 0;
			int delayint = 0;
			if (GetLevel() > 54)
				levelint++;
			if (GetLevel() > 56)
				levelint++;
			if (GetLevel() > 56)
				levelint++;
			if (GetLevel() > 58)
				levelint++;
			if (GetLevel() > 59)
				levelint++;
			if (GetLevel() > 66)
				levelint++;
			if (GetLevel() > 71)
				levelint++;
			if (Weapon->Delay > 42)
				delayint++;
			if (Weapon->Delay > 44)
				delayint++;
			return (((Weapon->Delay-37)/3) + ((GetLevel()-25)/5) + ((Weapon->Delay * ((GetLevel()-50) + levelint))/40) + BasicBonus);
			}
}
Reply With Quote
  #17  
Old 09-21-2008, 06:49 PM
renoofturks1
Sarnak
 
Join Date: Jan 2008
Posts: 60
Default

Final version coming soon.....
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:52 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3