Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 05-31-2009, 06:54 PM
takatok
Fire Beetle
 
Join Date: Apr 2008
Location: USA
Posts: 20
Default A Few small bugs

The following lines set the chance to hit to 2,4,6% of the current chance instead of adding 2,4,6 to it.

In Zone\attack.cpp Line 347
Code:
REPLACE
chancetohit = ((chancetohit * modRangerBotAA) / 100);
WITH
chancetohit += ((chancetohit * modRangerBotAA) / 100);
In Zone\attack.cpp Line 365
Code:
REPLACE
chancetohit = ((chancetohit * modAA) / 100);
WITH
chancetohit += ((chancetohit * modAA) / 100);
The Defender's Mitigation from AGI is being deducted 2x.
In Zone\attack.cpp Line 207 and Line 384

Code:
REMOVE ONE OF THESE
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor));
chancetohit -= defender->GetAGI() * RuleR(Combat, AgiHitFactor);
Reply With Quote
  #2  
Old 06-01-2009, 02:37 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Code:
	if (attacker->IsClient()) {
		int modAA = 100;
		switch (attacker->CastToClient()->GetAA(aaPrecisionofthePathfinder)) {
			case 1:
				modAA += 2;
				break;
			case 2:
				modAA += 4;
				break;
			case 3:
				modAA += 6;
				break;
		}
		chancetohit = ((chancetohit * modAA) / 100);
	}
In regards to the first two it is correct because mod starts at 100. So with rank 3 you would have a mod of 106. Assume you have 50% chance to hit: ((50 * 106) / 100) = 53 chance to hit.
Reply With Quote
  #3  
Old 06-01-2009, 03:49 PM
takatok
Fire Beetle
 
Join Date: Apr 2008
Location: USA
Posts: 20
Default

Ah oops. Missed that initialization there. Still getting use to that on the fly initilization sytle.. esp to non zero value

Tony
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:56 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3