Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-21-2006, 12:16 AM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default Making mobs that will never run?

In live EQ there are some mobs that never run. How is this achieved in EQ emu? I have searched all over using the words "flee" "npc running" "stop flee" etc. and I have not found any info regarding this... I have undead mobs running that I do not want running....ever.
Reply With Quote
  #2  
Old 09-21-2006, 12:41 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

Just a guess, but what if you changed their runspeed to 0?
__________________
Random Segments of Code....
Reply With Quote
  #3  
Old 09-21-2006, 03:34 AM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default if run speed is changed to zero

When i change the runspeed to zero the mob will instantly port to you when you are out of melee range. When the mob ran into the flee threshold of hp it did not move but neither did it attack. It stood there facing me and I stopped attacking for a second to watch. Then I ended it's short life.
Reply With Quote
  #4  
Old 09-21-2006, 04:24 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

What does Immune to Fleeing do ?
Could it mean that the mob does not flee?
It's in npc_types.
__________________
Random Segments of Code....
Reply With Quote
  #5  
Old 09-21-2006, 06:57 AM
vales
Discordant
 
Join Date: May 2006
Posts: 458
Default

Quote:
Originally Posted by Terethian
I have undead mobs running that I do not want running....ever.
What database are you using? I'm using the latest PEQ and nothing runs away from me, ever. I wish they did though cause as of now, you just stand there and pummel them till they die. :p
Reply With Quote
  #6  
Old 09-21-2006, 08:09 AM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
Default

I recon he meant that a MOB stays at his post no matter what. So if you run away it wont follow you. Of course MOBs that dont chase at all should have summon ability, be invulnerable to ranged combat/spells or have insane high HPs so they dont turn into a no risk exp source.

If yes please have a look at this post.
http://www.eqemulator.net/forums/showthread.php?t=21484

I am pondering the idea in my last post in this thread for a while but I havent enough time lately to try to implement it.

If you meant MOBs running when they are low on health or feared:
It is disabled right now cause of the lack of fear pathing data/algorithms.

You might want to read this threads:
http://www.eqemulator.net/forums/sho...t=fear+pathing
http://www.eqemulator.net/forums/sho...t=fear+pathing
http://www.eqemulator.net/forums/sho...t=fear+pathing
and this Wiki entry from FNW:
http://www.eqemulator.net/wiki/wikka...PathingProblem

Last edited by eq4me; 09-21-2006 at 04:35 PM..
Reply With Quote
  #7  
Old 09-21-2006, 10:59 AM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default older peq

I am using an older PEQ database I guess because I do not seem to have that option... I just want to make the mobs in my dungeon NOT run away since they keep running away into the walls. So if I don't have that option in my DB how else can it be done? hehe
Reply With Quote
  #8  
Old 09-21-2006, 02:32 PM
vales
Discordant
 
Join Date: May 2006
Posts: 458
Default

Update your database and sql changelogs?

Last edited by vales; 09-21-2006 at 10:37 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:20 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3