Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #16  
Old 01-02-2009, 09:24 PM
TetsuoK
Fire Beetle
 
Join Date: Oct 2008
Location: Payphone down the street
Posts: 10
Default

I'll try te flushdns tonight, and i'll recheck the hosts.

I just had a thought though.

What ports are necessary for the login server, and my preferred EQEmu server?

I am plugged into a router (wireless, but it is a rangemax, so it runs everything else wonderfully).

How can I configure the router for port forwarding? I used to plug right into the gateway, but now I do not. I have a static IP on my LAN, so port forwarding should work as a beautiful alternative, so long as I get the right port configuration.

Does anyone have this information?

THank you, again.
Reply With Quote
  #17  
Old 01-03-2009, 12:50 AM
Aena
Fire Beetle
 
Join Date: Oct 2007
Posts: 8
Default

Just to clarify.. when I say HOSTS file I dont mean eqhost.txt.. I mean the HOSTS file. I dont remember the actual path on windows or linux but you can easily find it by doing a file search and it shouldnt have any extension, should just be called HOSTS.

Also, something to look into if you are running a firewall is to make sure your firewall isnt blocking the loginserver address or the loginserver port. A friend of mine was running his eqemu server on Vista Business Edition and windows firewall was treating eqemulator as suspicious software and was blocking it, my friend had to open up windows firewall and set it to allow the connection.

theres actually a ton of ways that your pc can stop you from connecting to the loginserver. I suggest you make a list of all suggestions youve tried and start checking them off as you try them, soon or later you'll get it solved through trial and error heh.

hope you get it working, take care.
Reply With Quote
  #18  
Old 01-03-2009, 01:01 AM
Aena
Fire Beetle
 
Join Date: Oct 2007
Posts: 8
Default small error on my part...

made a small error on my part concerning flush dns was typing fast and didnt check my typing.. command for windows should be

at c:\

type:

ipconfig /flushdns

if using Vista you will have to run as administrator. you can do so by clicking start menu then type cmd in search box. right click on cmd icon and click run as administrator, then cd.. until you get to the c:\ prompt. now type the ipconfig /flushdns command. dont use vista much sorry about my inaccuracy lol.
Reply With Quote
  #19  
Old 01-04-2009, 02:01 AM
TetsuoK
Fire Beetle
 
Join Date: Oct 2008
Location: Payphone down the street
Posts: 10
Default

I took the final plunge.

After numerous work arounds. reconfigurations of the router, or the gateway, linetests, speed tests, variations between my vista machine and my xp machine, I have reformatted my XP (problem) machine.

I was due for one for the past year; its been 3 reinstalls of XP, 2 years, and 1 memory and harddrive upgrade since I've done it last.

So far, i'm installing all drivers from the bottom up, and we will see where it goes from there. I'll post a final update the moment after i press "login."
Reply With Quote
  #20  
Old 01-05-2009, 04:01 AM
TetsuoK
Fire Beetle
 
Join Date: Oct 2008
Location: Payphone down the street
Posts: 10
Default

It worked. the format helped the zone death/etc.

I also plugged my computer directly into my router as opposed to using wireless, and the problems are now virtually 0.

Kind of a shame, because i hate wires going around the apartment. but oh well. It fixed the problem entirely.
Reply With Quote
  #21  
Old 01-07-2009, 01:52 AM
Nyrod
Fire Beetle
 
Join Date: Jul 2008
Location: NA
Posts: 16
Default ack

i went through and tried everything that was posted here and a few other threads (specifically http://www.eqemulator.net/forums/showthread.php?t=25327) and still not allowing me to login to server select.

i just got a new computer and have everything setup and i get as far as the login. my other computer is not having any problems.

disable firewall, changed exceptions for which programs allowed etc.

i also use WinEQ2 and have tried it with and without this (just using the shortcut with "patchme" and setting compatability) and changing affinity on eqgame.exe to cpu0. boooooo :(

my only stab in the dark guess is it might have to do with my computer sending/recieving information from the login server (duh?) but im using same connection as i was on prior computer and was not having this issue (except when others were aswell when login server was down/bad)

my computer:

Time of this report: 1/6/2009, 21:22:44
Machine name: HOME
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
Language: English (Regional Setting: English)
System Manufacturer: HP-Pavilion
System Model: FK791AAR-ABA a6650f
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Phenom(tm) 9550 Quad-Core Processor (4 CPUs), ~2.2GHz
Memory: 6142MB RAM
Page File: 1507MB used, 10892MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
Reply With Quote
  #22  
Old 01-07-2009, 03:18 AM
Nyrod
Fire Beetle
 
Join Date: Jul 2008
Location: NA
Posts: 16
Default fixed my own problem YAY!

lol, so i reinstalled and it worked!!!

when i first installed i hit the shortcut and computer is so fast it updated too many files before i canceled i am assuming, so if you forget and it DLs from EQ live make sure you reinstall. OMG YAY! hahaha
Reply With Quote
  #23  
Old 02-03-2009, 03:21 PM
Arcaan
Fire Beetle
 
Join Date: Mar 2008
Posts: 17
Default

My thing was that it seams that the people runing the LS are being gracious enough to run it but they are not supporting it as much. There is this torn state between keeping comunity together and letting someone else in on what could be a "security risk" situation. What I am trying to say is that it is very frustrating when stuff goes down and nobody is really around to contact because people in charge are not as involved anymore. A community this big needs at least one person that is on top of the LS and heavily still involved if we are going to all depend on it. To have all these server admins and devs frustrated because they are unable to do anything for their community when the LS goes down because whoever is running it is unreachable is really a bummer for everyone. I really ask that the EQEmu people look into this cause it is getting worse and worse. If you want to keep the community together then it needs to be a fully supported community.
Reply With Quote
  #24  
Old 02-03-2009, 04:13 PM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

Report when it is having problems on irc in #eqemu and Doodman or Rogean will reboot it.
__________________
Yeorwned
Bane of Life [Custom Classic/PvP]
Reply With Quote
  #25  
Old 02-03-2009, 04:45 PM
Fifflefluff
Fire Beetle
 
Join Date: Jun 2008
Location: japan man
Posts: 20
Default

Whoops. Double post; see below.
Reply With Quote
  #26  
Old 02-03-2009, 04:45 PM
Fifflefluff
Fire Beetle
 
Join Date: Jun 2008
Location: japan man
Posts: 20
Default

For what it's worth, I've never once been able to ping eqemulator.net or complete a tracert -- every time I've tried, it times out after the hop to ge2-edge.mia.infolink.com [64.251.0.71]. That said, I can still access the site, although sometimes it acts like it's loading but doesn't actually load anything at all, and sometimes I'm able to log into the login server. So it's a bit of a mystery to me.

Also, I've had problems with my Linksys Wireless Range Expander, which seems to interfere somehow with my ability to connect to the actual servers.
Reply With Quote
  #27  
Old 02-03-2009, 05:11 PM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

You can't complete a trace route to my servers either because I drop requests that are not needed, like ICMP for ping/tracert. It's a security/performance issue more than anything.

It isn't bandwidth/network problems with the server. If it we're, you would get 404 errors when hitting the forums. If your browser is running stateless, you can hit the web page when the server is acting up and two hours later, it will actually do whatever you told it to. It seems to be a process running on the box that starves everything else, imo.
__________________
Yeorwned
Bane of Life [Custom Classic/PvP]
Reply With Quote
  #28  
Old 02-03-2009, 07:23 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

The Login Server issues lately have really been getting out of hand. It was one thing 6 months ago when it would only happen for a few days a month, but now it is a regular occurrence that is happening weekly or even multiple times per week.

I think the problems are probably related to what I think is an increase in popularity and population on the emulator. It has increased the number of MySQL connections and I assume that is the cause of the failures. It is good that the project may be growing in popularity, but I am sure it would be much more popular if it wasn't for these Login Server issues. It is to a point where the Login Server issues aren't just an annoyance anymore, they are taking a toll on the entire project.

Just to guess as to the cause of the problem, I think that either the max connection setting or the idle connection timeout setting for MySQL are probably set wrong for the population that the emulator has now. Here is a post that describes a problem that appears to be the same thing that eqemulator.net is experiencing:

http://forum.siteground.com/showthread.php?t=2096

I am not saying that the settings listed in that post are the solution to the LS issues, but at least that is an idea of what might need to be looked into or adjusted to see if it makes improvements.

We need to see if we can get more support from Rogean or doodman to see if we can get this problem resolved. If they can't/won't do it themselves, maybe they could finally allow someone else access (KLS or Cavedude maybe) to the server host so they can play around with it. At least having access to someone that will be able to actively work on this, I am confident that the problem could be resolved for good or at least, improved greatly. Really, I don't see why they wouldn't want to spend the few hours it would take to work on this issue in trade for not having to deal with restarting MySQL multiple times per week.

The thing is that I don't remember Login Server issues like this ever happening on the old hosting. Even if they did, it wasn't nearly as often as they do since the hosting changed. So, the old host must have had better settings to handle the number of connections that it needs to. That being the case should mean that this should definitely be a resolvable issue and I don't see why a little time can't be spent on it. This is affecting thousands of members and the entire project as a whole. It is definitely one of the biggest factors holding back the emulator for a long time now.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 02-04-2009 at 03:28 AM..
Reply With Quote
  #29  
Old 02-03-2009, 09:05 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

We need to start working on a new, open-source LS, and put the old LS to sleep - The decaying LS is one big reason why I went Minilogin (it's not open source or open-anything, therefore, I don't want it).
It's incredible the recent amount of progress that has been made in such a short time, over and over again I've seen some of the new Devs prove statements like "it can't be done", wrong. So I'm sure a new Public LS can be made too.
The day will probably come, when you will all get up to a LS that's gone, never to come back again, and that will be a big blow to everyone. Loosing these forums, will not be so bad, as there are other forums around that can pick up the slack, but I guess it would be terrible to loose all the years of help posts, and history, someone might want to consider storing all this.

You need to start something that will go on for a long time, something that other people can pick up if you get tired and quit.


Quote:
Originally Posted by trevius View Post
The Login Server issues lately have really been getting out of hand. It was one thing 6 months ago when it would only happen for a few days a month, but now it is a regular occurrence that is happening weekly or even multiple times per week.

I think the problems are probably related to what I think is an increase in popularity and population on the emulator. It has increased the number of MySQL connections and I assume that is the cause of the failures. It is good that the project may be growing in popularity, but I am sure it would be much more popular if it wasn't for these Login Server issues. It is to a point where the Login Server issues aren't just an annoyance anymore, they are taking a toll on the entire project.

Just to guess as to the cause of the problem, I think that either the max connection setting or the idle connection timeout setting for MySQL are probably set wrong for the population that the emulator has now. Here is a post that describes a problem that appears to be the same thing that eqemulator.net is experiencing:

http://forum.siteground.com/showthread.php?t=2096

I am not saying that the settings listed in that post are the solution to the LS issues, but at least that is an idea of what might need to be looked into or adjusted to see if it makes improvements.

We need to see if we can get more support from Rogean or doodman to see if we can get this problem resolved. If they can't/won't do it themselves, maybe they could finally allow someone else access (KLS or Cavedude maybe) to the server host so they can play around with it. At least having access to someone that will be able to actively work on this, I am confident that the problem could be resolved for good or at least, improved greatly. Really, I don't see why they wouldn't want to spend the few hours it would take to work on this issue in trade for not having to deal with restarting MySQL multiple times per week.

The thing is that I don't remember Login Server issues like this ever happening on the old hosting. Even if they did, it wasn't nearly as often as they do since the hosting changed. So, the old host must have had better settings to handle the number of connections that it needs to. That being the case should mean that this should definitely be a resolvable issue and I don't see why a little time can't be spent on it. This is affecting thousands of members and the entire project as a whole. It is definitely one of the biggest factors holding back the emulator for a long time now.
Reply With Quote
  #30  
Old 02-03-2009, 10:42 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

No matter what, the Public Login Server as it is now should never be fully open source. Not only does it contain the information needed to hack player accounts (including GM accounts), but it may also contain the information to allow hacking directly into EQLive servers. If that is the case, then an Open Source Login Server would probably be a quick way to get SoE spending money to try to get the project shut down. There are just too many security issues with making the current Login Server Open Source.

The only way to have it as open source would be for the authentication to actually happen on the EQEmu Server (individually to each server) instead of at the Login Server. I don't know if there is an easy way to do this other than having the Login Server allow any username/password to login (like minilogin does), and then forward that info onto the server that they try to connect to for authentication to happen. It would probably be able to work similar to the Minilogin, accept instead of forwarding the IP of the account that is logging in, it would just foward the password that they used to log in. Then, the password would just be saved as MD5 to reduce the readability of it.

The problem with that is it would need to be hosted by someone trustworthy, since I don't think it is safe to just enter your password on just anyone's Login Server. It probably wouldn't be hard for them to set it to log passwords/accounts and even if they are kept as MD5, that can still be cracked. Any time you are entering a password somewhere, you should always feel that it is as secure as possible. By allowing anyone to run a Login Server, it opens up a bunch of issues that could potentially cause more impact to the EQEmu Project than the current Login Server issues have been causing.

I am sure there is a good solution that we will eventually all come to, but for now, I think our best bet is to try our best to get the current Login Server issues resolved wether that mean contacting doodman/rogean to help with it or give access to someone active on the project, or maybe research if there is anything else that could potentially help from outside the Login Server. The issue could even maybe be helped just by adjusting the default rates that servers make connections to the Login Server. It could also possibly even be helped by more servers running almost all dynamic zones. I don't know this for sure, but I think zones have some sort of connection to the Login Server, and if so, having 200+ static zones is probably not helping the Login Server issues. Multiply that by a few servers and it starts adding up quick. Maybe if enough servers could adjust their own settings, it would help to fix or at least reduce this issue. That might be a long shot, but it is probably worth considering.

It would also be a really good idea to have a backup of the entire site from time to time in the case that the host server dies. Losing all accounts, wiki pages and forum posts would be devastating to the project and would probably be the end of it. It would take a very long time to recover from a loss like that and losing the wiki pages would make everything much more complicated.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 02-04-2009 at 06:58 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:32 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3