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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 07-28-2015, 12:56 PM
Maze_EQ
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Join Date: Mar 2012
Posts: 1,106
Default Ground target AoE spells

Can anyone shed some light on how to make these work? Casting type: Targeted ring AE.

Custom made spell will not work whatsoever
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  #2  
Old 07-28-2015, 06:59 PM
kimura
Hill Giant
 
Join Date: Oct 2011
Posts: 132
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i'm not 100% what you mean, but maybe do a proximity and have the player have the AE casted on themselves within the player.pl when they enter the coordinates? I may be misinterpreting what you're asking...if so, sorry lol
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  #3  
Old 07-29-2015, 08:38 AM
Bandor
Hill Giant
 
Join Date: May 2014
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He is talking about the target ring for ground spells, such as shammy totems and such. We spent a entire day testing this and from the information I got from all this testing makes zero sense lol. Basically I have a spell (hypnotic Stare) When going to cast said spell it puts a target ring on your cursor which should cast the spell wherever you click. I changed 1 line in the spell, first I added a summon pet to it, which it broke the target ring. So then I changed the spell that Hypnotic Stare triggers, to my custom pet spell,still broke the target ring. So im not really sure what gives the ring as I kept breaking it over and over with just the addition of 1 line lol.
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  #4  
Old 07-29-2015, 08:43 AM
kimura
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Join Date: Oct 2011
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Samsonite....I was way off...lol
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  #5  
Old 07-29-2015, 11:16 AM
rhyotte
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Join Date: Jul 2012
Location: Oklahoma
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Interesting to say the least.
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  #6  
Old 07-30-2015, 08:04 AM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
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+1 to this. I have yet to determine a workable pattern with these though my testing is limited. I would like to figure them out so as to create some custom variations of these. The base spells with the ground-target ring work just fine. Creating a new one is where I ran into issues.
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  #7  
Old 07-30-2015, 01:57 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
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Only the aoe type spells are implemented for this targettype, spawning things at the X Y Z location is not handled currently.


If you want to do custom stuff with it though... try using... "GetTargetRingX , GetTargetRingY, GetTargetRingZ" and spawn the specific pet or totem with perl :p


Code:
sub EVENT_CAST {
	if($spell_id == 16938) {
		quest::spawn2(26044, 0, 0, $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ(), 0);
	}
}
Can use this to "place" NPCs with a spell.. for something like a "totem" or whatever, and then have the totem pulse a spell to all nearby players to heal or buff them.. ect ect

Last edited by NatedogEZ; 07-30-2015 at 02:16 PM..
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  #8  
Old 07-30-2015, 06:39 PM
Maze_EQ
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Join Date: Mar 2012
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That's what we're doing nate.
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  #9  
Old 08-05-2015, 09:47 PM
Leetsauce
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Join Date: Apr 2010
Posts: 169
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I also ended up using a perl workaround until I figured out how they were processed, so as a sidenote this is definitely a viable option.
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