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Old 01-13-2018, 09:53 PM
caravellex
Sarnak
 
Join Date: Sep 2010
Posts: 63
Default Project M and mobs buffing PCs

Hello!
I've spent a few days scouring the forums for answers and this seems to not be covered.
Has anyone ever found a way to implement a player being able to play as a monster.

I was contemplating ways to do this without coding. You could simply reassign an unused class making their hp and damage values scale the same as an NPC. You could block the ability to loot or trade, and have some sort of code for adding specific spells depending on the class.

If anyone has ever made a script for this, it would save alot of time.


My second question was about turning on the ability for npcs to cast beneficial buffs on players. In a way where a gnoll shaman for example would cast heals and buffs on you if you had a certain preset high faction value.
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Old 01-13-2018, 11:36 PM
Shin Noir's Avatar
Shin Noir
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 502
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I've heard from a few devs the monster system was later reused to make the shroud system. The shroud system I've seen done on some custom servers, but it isn't fully implemented on eqemu yet.
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