Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-10-2012, 11:52 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default non-melee damage messages

So I remember from playing on live that I was never able to parse spell damage, but when I started playing on live it worked fine, and I was able to see other people's spell damage. This was just the case of using the wrong StringID and not sending to to the entity_list. I can verify that on live it will send it to everyone, including people out of your group, so this behavior is correct. The range might be too large, but I am not sure what it is, I just used the same range that critical blast messages use.

Code:
Index: EQEmuServer/zone/attack.cpp
===================================================================
--- EQEmuServer/zone/attack.cpp (revision 2145)
+++ EQEmuServer/zone/attack.cpp (working copy)
@@ -3534,7 +3534,7 @@
                                if (((spell_id != SPELL_UNKNOWN)||(FromDamageShield)) && damage>0) {
                                        //special crap for spell damage, looks hackish to me
                                        char val1[20]={0};
-                                       attacker->Message_StringID(MT_NonMelee,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                       entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee, HIT_NON_MELEE, attacker->GetCleanName(), GetCleanName(),ConvertArray(damage,val1));
                            } else {
                                if(damage > 0) {
                                                if(spell_id != SPELL_UNKNOWN)
Reply With Quote
  #2  
Old 06-22-2012, 09:20 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

Apparently I missed some things or didn't test that change enough

Code:
Index: attack.cpp
===================================================================
--- attack.cpp  (revision 2146)
+++ attack.cpp  (working copy)
@@ -3392,7 +3392,7 @@

                                if(attacker && attacker->IsClient() && (spell_id != SPELL_UNKNOWN) && damage>0) {
                                        char val1[20]={0};
-                                       attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                       entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee, HIT_NON_MELEE, attacker->GetCleanName(), GetCleanName(),ConvertArray(damage,val1));
                                }

                                Death(attacker, damage, spell_id, skill_used);
@@ -3534,7 +3534,10 @@
                                if (((spell_id != SPELL_UNKNOWN)||(FromDamageShield)) && damage>0) {
                                        //special crap for spell damage, looks hackish to me
                                        char val1[20]={0};
-                                       attacker->Message_StringID(MT_NonMelee,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                       if (FromDamageShield)
+                                               attacker->Message_StringID(MT_NonMelee,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                       else
+                                               entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee,HIT_NON_MELEE,attacker->GetCleanName(),GetCleanName(),ConvertArray(damage,val1));
                            } else {
                                if(damage > 0) {
                                                if(spell_id != SPELL_UNKNOWN)
Reply With Quote
  #3  
Old 06-22-2012, 11:12 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,450
Default

Quote:
Originally Posted by demonstar55 View Post
Apparently I missed some things or didn't test that change enough

Code:
Index: attack.cpp
===================================================================
--- attack.cpp  (revision 2146)
+++ attack.cpp  (working copy)
@@ -3392,7 +3392,7 @@

                                if(attacker && attacker->IsClient() && (spell_id != SPELL_UNKNOWN) && damage>0) {
                                        char val1[20]={0};
-                                       attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                       entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee, HIT_NON_MELEE, attacker->GetCleanName(), GetCleanName(),ConvertArray(damage,val1));
                                }

                                Death(attacker, damage, spell_id, skill_used);
@@ -3534,7 +3534,10 @@
                                if (((spell_id != SPELL_UNKNOWN)||(FromDamageShield)) && damage>0) {
                                        //special crap for spell damage, looks hackish to me
                                        char val1[20]={0};
-                                       attacker->Message_StringID(MT_NonMelee,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                       if (FromDamageShield)
+                                               attacker->Message_StringID(MT_NonMelee,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                       else
+                                               entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee,HIT_NON_MELEE,attacker->GetCleanName(),GetCleanName(),ConvertArray(damage,val1));
                            } else {
                                if(damage > 0) {
                                                if(spell_id != SPELL_UNKNOWN)
Committed along with another change to DS Filters, r2147.
Reply With Quote
  #4  
Old 06-22-2012, 11:45 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

Thanks! I also noticed that what live reports for DOTs is different (and UF at least). The Titanium client doesn't have the StringID is 13327 //%1 has taken %2 damage from %3 by %4.
(which is mob, damage, caster, spell)

Not too sure how to proceed since it wouldn't work for Titanium
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:59 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3