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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 10-30-2008, 12:35 AM
naveed
Sarnak
 
Join Date: Mar 2008
Posts: 46
Default WIzard Gravity flux

Gravity flux does not work in regards that it does not throw the enemy or you (if self targeted) high into the air!

this takes away from the whole purpose of this spell.
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  #2  
Old 10-30-2008, 08:52 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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There seems to be a known issue with most spells that have a knockback or toss up element in them, like Knockback or Gravity Flux. Just one of those things that we'll have to wait to get fixed.
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  #3  
Old 10-30-2008, 09:05 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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Chaos Breath used by several dragon types works, strange that Gravity Flux does not since it has the same Toss Up effect.
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  #4  
Old 11-02-2008, 11:01 PM
naveed
Sarnak
 
Join Date: Mar 2008
Posts: 46
Default

ya , when i log back in i will write down what it exactly says.
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  #5  
Old 03-21-2019, 10:46 AM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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I'd really enjoy this support as well.
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  #6  
Old 03-21-2019, 01:03 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

No bug. Spell changed.

For Gravity Flux:
2003-05-14 11:16 Changed Push Back from 1 to 2
2003-05-14 11:16 Changed Push Up from 10 to 1


For Invert Gravity:
2003-05-14 11:16 Changed Push Back from 3 to 2
2003-05-14 11:16 Changed Push Up from 14 to 1

"Toss Up" isn't actually related to gflux affect at all, it's mostly just "NPC fall damage" It's for flavor basically.


There is also the rule Spells:NPCSpellPush that is set to false by default for now. It will probably change, probably should have already been working fine on PEQ for a very long time.

Last edited by demonstar55; 03-21-2019 at 01:25 PM..
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  #7  
Old 03-22-2019, 12:03 AM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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I know their isn't any throw up into the air anymore on live. I do want it locally though. I'll look at making a rule.
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  #8  
Old 03-22-2019, 09:19 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
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All you gotta do is edit the spells back to pre-nerf values. They nerfed them because people were using the spells to get to places they shouldn't have been able to. Same reason the NPC versions still remain unchanged.
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  #9  
Old 03-22-2019, 11:11 AM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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Your mileage may vary, but this worked perfectly for me:

- changed tossup in Gravity Flux to 15
- REMOVED effectid 84 (replaced with 254)

I get 270 damage followed by 100 damage, and a perfect toss up in the air every time.

I put effect id 84 back and it goes back to not working 90% of the time.
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  #10  
Old 04-07-2019, 09:01 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

Just a follow up. I am loving the fix above. Fun watching us all fly into the air. Made for some odd pathing spots too.
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