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  #1  
Old 04-28-2017, 09:55 PM
emho24
Fire Beetle
 
Join Date: Sep 2013
Posts: 19
Default Persistent npc after spawn_condition(...)

I've setup an npc that I want to be able to spawn in a few different zones based on a random # check. I've successfully used the quest::spawn_condition() function to spawn/despawn him at will but only if my character is in the zone while I issue the command. Also I've noticed that if my logged in character leaves the zone, my recently spawned character is no longer up when I come back.

- is there a way to get this npc to persist regardless of whether or not a character is in the zone?
- i've not had success issuing the quest::spawn_condition command to spawn the mob if no charactedr is in the zone at the time. Is this a limitation?
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  #2  
Old 04-28-2017, 11:38 PM
emho24
Fire Beetle
 
Join Date: Sep 2013
Posts: 19
Default

Nevermind, i still had some test script in the zone_controller that was despawning this mob. I would delete this thread if I could.
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