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Old 10-29-2019, 11:02 AM
imp34
Fire Beetle
 
Join Date: Oct 2019
Location: Indiana
Posts: 5
Default Server Idea (ForeverQuest)

I just wanted to get your guys' feedback on how successful/popular a server with these features would be. The success of p99 Green server makes me wonder about the appeal of classic (I'm very drawn to it!), but how it could be improved upon due to the exploits of the player base "knowing" everything. Basically, I'm taking the storyline of the Kunark era and going into a different direction. Velious never happened, nor anything beyond it. The lore would shift to a war on Antonica, shifting alliances in Faydwer, and an Iksar invasion.

What if players could experience a classic "feel" but ... not know what the familiar zones are like except for the lore that's given to them when they begin?

Features:
-- Client is still under consideration, probably RoF2 for the QoL
-- Pre-luclin models only (for classic feel and to use velious armor for tiering the armor)
-- Level cap 50
-- Pre-Kunark zones only, but heavily changed with storyline (invasions, racial wars, good vs. evil, etc.). Server would change based on server-wide quests (evil winning more than good, for example)
-- No boxing
-- Some Race/class combinations opening based on storyline (Humans learning shamanism from barbarians, for example)
-- Re-experience old zones with dramatic changes, faction shifts, new/modified quests
-- Minor tweaks to classes for viability (giving wizards a line of mez spells, removing class xp penalties, ranger buffs, for example)
-- Racial Abilities (each race gets 1)
-- Night/day time cycles with vision implemented
-- Restricted UI with classic flavor
-- and more!

Thoughts? Feel free to PM me with ideas/suggestions/interest
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