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Old 04-28-2017, 12:04 AM
Darkscis
Sarnak
 
Join Date: Mar 2015
Posts: 62
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Quote:
Originally Posted by NostalgiaEQ View Post
That's exactly how MUD's worked. So that is a tested and proven formula, people still play MUD's 30 years later.
I have been toying with the idea of a MUD based server where you get to max level as a class and unlock it's respective skills then do a quest to change to another class. It will change your class and set you to level 1, but you retain all the skills/spells of the previous class, in addition to gaining access to the new classes abilities as you level.

I have most of the code written (in so far as removing class checks on skills in the code, making sure that melee, skill and spell damage is scaled based on skill level, stopping skills set to 0 from increasing automatically or appearing on trainers or in the skill window etc) but untested as yet. I just don't have the time to play with it right now.

I originally intended to go completely custom, starting from an empty db but it's a heck of a lot of work. It's really the only way to go with something like this though as the current class skill caps/skills and spells wouldn't really work with this setup.
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