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  #1  
Old 02-19-2015, 02:31 PM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default Character can turn but not move

Hello,

This is not my first private server. I set up everything according to
https://github.com/EQEmu/Server/wiki...,-No-Webserver).
Everything works, i can login, cast spells etc. But I can not move or jump.
I have no clue how this might happen. If I use zone.exe from Akkadius package, it works fine. If I compile the newest code myself, its not.

Since I want to adjust some code in the source, I am not happy with sticking to akkadius package.

If anyone has a clue, Help is appreciated.
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  #2  
Old 02-19-2015, 05:47 PM
vsab's Avatar
vsab
Discordant
 
Join Date: Apr 2014
Location: United Kingdom
Posts: 276
Default

Sounds like your .map files are wrong somehow. I had that problem once and that was the issue.

If that's not it, it is worth giving a little more detail- which zone, your loc, which client you are using etc.

And also, the most up to date guides are here:-
http://wiki.eqemulator.org/i?M=Wiki

specifically for Windows, here:-
http://wiki.eqemulator.org/p?Complet...Guide&frm=Main
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  #3  
Old 02-19-2015, 06:11 PM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default

Thanks for your reply!
Its in every zone. I can turn, I can sit. I can not move. I can cast. If i pull a npc to my position, I can not meele-attack.
I can see everything fine. It does not seem to be a .map problem. Because if I take (only) the zone.exe from Akkadius pack, and copy it over the latest compile from github. everything is the same, but moving works.
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  #4  
Old 02-20-2015, 05:26 AM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default

TY for the newer Version of the Guide vsab. I did it accordingly and still get the same result.

I can create characters, I can log them in. Then I am on the starting point, in the chosen starting zone. I see all the NPCs, I can cast spells. I can sit and stand. I can turn. But I can not move at all. similar to beeing rooted.

As I said: If I use my server and copy over a precompiled "zone.exe" (from Akkas pack) the exact same server works completly fine. So I guess it has nothing to do with any database-issues. It is somehow related to the zone.exe from compiled git://github.com/EQEmu/Server.git sourcecode.
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  #5  
Old 02-20-2015, 07:50 AM
vsab's Avatar
vsab
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Join Date: Apr 2014
Location: United Kingdom
Posts: 276
Default

Which client (UF/ROF2/Titanium) and which starting zones are affected - be specific so I can test it.
Were you using the SVN map files or the ones on Akaa's ftp?
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  #6  
Old 02-20-2015, 08:42 AM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default

I am using the SVN mapfiles.

I am using RoF2 Client. I also tried my old SoD client, which had the exact same problem, still peramrooted.
I experienced the 'permaroot' in every zone I selected as start zone.

I created a character with Akka's zone.exe, leveled him to 15, went to najena, logged out.
I replaced (only) akka's zone.exe with the github compiled one, logged back in. the char was now permarooted at the logout spot. He was able to turn arround, cast, and pull a mob (with a spell). But was permarooted, no movement.
I logged out again, replaced the compiled zone.exe with akka's zone.exe.
I logged back in, permaroot gone, the char was able to move normally.

Anything else i could tell you?
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  #7  
Old 02-20-2015, 10:22 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
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When you did a SVN checkout, did the files go into maps/maps or do you see map files in your base maps folder?
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  #8  
Old 02-20-2015, 01:54 PM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default

Quote:
Originally Posted by joligario View Post
When you did a SVN checkout, did the files go into maps/maps or do you see map files in your base maps folder?
There have been in maps, but I tried maps/maps now...no change.

I can see everything as it should be. So I see the usual zone, I see the usual NPCs. its just that the character is permarooted for some reason....



BTW: although i dont believe that its related, but i made no ticks or unticks at cmake. do i need to do something there?
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  #9  
Old 02-20-2015, 02:28 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

Quote:
Originally Posted by Garudan View Post
I tried maps/maps now...no change.
This is incorrect anyways, I asked because it is a common mistake.

Just because you see things doesn't mean anything as your client has its own maps.
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  #10  
Old 02-20-2015, 02:44 PM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Most recent map files can be found here:

FTP:

ezd.akkadius.com

maps/maps
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  #11  
Old 02-20-2015, 02:58 PM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default

Thanks for your help guys.

I used SVN, just tried update, still up to date.

Nothing changed on my permaroot problem :(
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  #12  
Old 02-20-2015, 06:10 PM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default

I did everything all over again.

Still permarooted.

Me trying to run in Twilight:

Picture

Still no clue why....
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  #13  
Old 02-21-2015, 10:58 AM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default

I just created a new character and tried it again.

The character was able to move: it was similar like moving on ice (as in skyshrine for example). he accelerated once, and then became slowly slower until he stopped. in the exact same speed like on icy underground.
and the character did this while moving perfectly horizontally, while the underground was slightly lowering (tutorialb start point).

after this single movement nada niente. no more moving.
i tried it with other chars, did not work again...
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  #14  
Old 02-21-2015, 11:14 AM
dagulus2
Hill Giant
 
Join Date: Feb 2013
Posts: 220
Default

What is 'gravity' set to in the "zone" table?
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  #15  
Old 02-21-2015, 12:16 PM
Garudan
Sarnak
 
Join Date: Jun 2005
Posts: 38
Default

Quote:
Originally Posted by dagulus2 View Post
What is 'gravity' set to in the "zone" table?
aehm, this could be something, where exactly would that be?
i looked in the sql "zone" table, there is no gravity.
i looked in the zone.h and zone.cpp, there is no gravity either.
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