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  #1  
Old 02-17-2012, 01:25 AM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
Default Per Level Experience Rates

This was suggested as a way to bring in Hell levels. Perhaps make it so the DB can specify different rates for particular levels to make EQ's Hell Levels.
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  #2  
Old 02-17-2012, 01:38 AM
Jeknos
Fire Beetle
 
Join Date: Oct 2010
Posts: 10
Default

You can edit exp.cpp (GetEXPForLevel function) to do this.
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  #3  
Old 02-17-2012, 08:26 AM
Tabasco's Avatar
Tabasco
Discordant
 
Join Date: Sep 2009
Posts: 270
Default

Be ready to have character levels shift or script level fixes with qglobals because changes to exp.cpp will leve/delevel existing characters the first time they gain xp.

If you have a globally executed player script this can be handled easily enough, but if you don't you will probably want to bulk move everyone to a zone that doesn't have an overriding player.pl.
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