Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-17-2019, 02:09 PM
mx4life
Fire Beetle
 
Join Date: Mar 2019
Posts: 9
Default Skill Up rule Character:SkillUpModifier has no effect

The rule Character:SkillUpModifier for modifying skill up rate has no effect on some skills (weapon & defense for example) after skill level 150.

In zone/Client.cpp function CheckIncreaseSkill:

Code:
	int32 Chance = 10 + chancemodi + ((252 - skillval) / 20);

	Chance = (Chance * RuleI(Character, SkillUpModifier) / 100);

	Chance = mod_increase_skill_chance(Chance, against_who);

	if(Chance < 1)
		Chance = 1; // Make it always possible

	if(zone->random.Real(0, 99) < Chance)
The calculation Chance = 10 + chancemodi + ((252 - skillval) / 20) will yield negative chance from skill value 153 for skills that use -15 as chancemodi (weapon, offense and defense).

And since the rule Character:SkillUpModifier is applied before the check that chance is at least 1 the rule will then have no effect at all.

Suggested change.

Just move the check that Chance is at least 1 before the rule Character:SkillUpModifier is applied.

Code:
	int32 Chance = 10 + chancemodi + ((252 - skillval) / 20);

	if(Chance < 1)
		Chance = 1; // Make it always possible

	Chance = (Chance * RuleI(Character, SkillUpModifier) / 100);

	Chance = mod_increase_skill_chance(Chance, against_who);

	if(zone->random.Real(0, 99) < Chance)
Reply With Quote
  #2  
Old 03-17-2019, 02:11 PM
mx4life
Fire Beetle
 
Join Date: Mar 2019
Posts: 9
Default

This is my first post here on this forum. I hope I haven't made a fool out of my self. But I have played Everquest for over 10 years and been a software developer for almost 30 years so....
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:29 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3