Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 05-22-2019, 09:50 PM
WarAngel's Avatar
WarAngel
Sarnak
 
Join Date: Oct 2017
Location: Washington State
Posts: 54
Default Flymode script, plugin

Yeah I am back again on this silly subject...But I am trying to make script this time. As I usually plagiarize all your folks outstanding works, for my own evil empire. This time I am attempting to actually script myself (well, sorta...)
I need help/push in the right direction.

Searches so far in the past two days... Flymode,$npc,$mob,setflymode,set

*** Done so far ***
I am using a in-game macro to set the NPC(Mob) flymode=0. This (for me) enables myself to hear the walking sounds of mobs nearby. Now I am trying to do this automated through a script (script is below).

*** Concerns ***
1. Since the macro is a clicky, it is dependent on my interaction with the NPC. Which is "meh", it works, but I am concerned about the effect it might have on the NPC(see number 2) as I leave its area of influence.
2. I am concerned with scripting issues and so forth with everything tied to a flymode=3.


*** Intention***
1. I am trying to use a script that will fire...to change the NPC(Mob)'s Flymode=0, when entering a $client range...and set it back to Flymode=3 when leaving.
2. I plan to make this a plugin and then call on it in the Global_player.pl.
3. It will have exception list for water mobs and such eventually.
4. Maybe figure out to make a in-game toggle command, just in case I come across a weird issue.
5. Will place it all in a quest::timer.

*** CURRENT ISSUE ***
I am having the worst brainfog on what to do, to get a mob's flymode to change. I can do it with a in-game command. And it seems looking at the Perl Reference list I can do this in a script. Of course unless I can get the script below to work, it is no use to go any further.

All my attempts that do not (seem) work have been #commented out but left to reference on failures.
Any suggestions?

(Placed in a global_npc.pl. for testing)
sub EVENT_SAY
# Testing only for now...later this will be in a check_distance on a timer...etc.
{
if($text=~/hail/i)
{
quest::say("You have grounded me!");

# my $npc_target = $client->GetTarget();
# my $mob_target = $npc_target->GetID();

# quest::FlyMode(0);
# $mob->SetFlyMode(uint8 flymode[0])
# $mob->SetFlyMode(0);
# SetFlyMode(0);
# $mob->SetFlyMode(uint8 flymode(0));
# $mob->SetFlyMode(uint8 flymode() = 0);
# $npc->SetFlyMode(0);
# my->SetFlyMode(0);
# $npc_target->SetFlyMode(0);
# $npc_target->SetFlyMode(flymode 0);
# $npc->SetFlyMode(flymode 0);
# SetFlyMode(0);

}
}

Thank you in advance!!
-Eric
Reply With Quote
 

Tags
flymode, mob, npc, sound, walking


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:42 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3