Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 06-10-2009, 01:42 PM
takatok
Fire Beetle
 
Join Date: Apr 2008
Location: USA
Posts: 20
Default AA question

In trying to get shield block woring correctly I searched the forum and wiki to figure out the altadv_vars table. This is what I have so far, was wondering if anyone could help me fill in the blanks.

1. Skill_id -- ID number the client will know
2. Name -- Name of the AA
3. Cost -- Base cost of the AA
4. max_level -- How many ranks you can buy

5. hotkey_sid -- The internal number for client? for hotkey discs
6. hotkey_sid2 -- ??
** 4294967295 = Not able to hotkey ?
** 2147483647 = Another no hotkey number ?
and are they the same for both sid and sid2?

7. title_sid -- Index into the client's str file for the name
8. desc_sid -- Index into the client's str file for the desc
** These numbers (title_sid and desc_sid) seem to be an index into eqstr_en.txt, though I've seen reference to dbstr_us.txt in other posts. Also when figuing out Shield Block AA I coudln't find it in the file so I just used a random one (Ferocity i think). THe client still correctly showed the title and Desc in the AA window. So I don't even know what these are used for, or if necessary.

9. type -- Which AA window to stick it in
10. spellid -- Not sure what this is ??
** 4294967295 = whats this mean for spell_id.

11. pre_req skil -- Index into skill_id for skill required to buy this.
12. pre_req_minpoints -- How many points needed in pre_req skill
13. spell_type -- Is this an index into the aa_affects table?
14. spell_refresh -- time in seconds it takes for the ability reuse timer
15. classes -- bitflags for which classes get this AA.
** This seems to be OR the values from class.h warrior_1, wizard_1 , etc but doubling the value. Is there another define list i'm missing? or is the first bit used for something else.

16 beserker -- extra bitflag for beserker enabling?
17. class_type -- Min. level to buy the AA
** Is there something that sets each level. For example in live many aas you needed 61 , 63 and 65 for each level to buy in the same AA.
18. cost_inc -- How much extra each level costs -- so you can get the 2/4/6 or 3/6/9 type of costs.


Any help in filling in the gaps would be appreciated.

Tony
Reply With Quote
  #2  
Old 06-10-2009, 02:32 PM
takatok
Fire Beetle
 
Join Date: Apr 2008
Location: USA
Posts: 20
Default

AGH! I thought I switched to the main development forum. Sorry :( Could you move this post over there?

Tony
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:06 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3