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  #1  
Old 09-15-2004, 02:48 AM
Raddiux
Sarnak
 
Join Date: Apr 2004
Posts: 97
Default What features currently do NOT exist in EQemu?

I've noticed that everytime a new version of EQemu is released, new features are added that I never even knew were missing (like begging, autosplit, and spell specialization for example).

So now I thought i'd raise the question, is there a comprehensive list somewhere of EQ features that EQemu currently does not have or does not work? I can think of a few off the top of my head, like boats not working, but i'm sure there must be a lot more. I'm not really referring to all the new fangled stuff in the later expansions like LFG tools and Raid tools, but the more basic stuff that EQ shipped with, so that it can feel "complete".

Maybe everyone should post in here so we can get an idea of what doesn't work or isn't included in eqemu.
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  #2  
Old 09-15-2004, 02:50 AM
sotonin
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Join Date: May 2004
Posts: 1,177
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Boats dont work on eqlive either. they removed them and replaced them with translocators
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  #3  
Old 09-15-2004, 03:37 AM
Raddiux
Sarnak
 
Join Date: Apr 2004
Posts: 97
Default

Quote:
Originally Posted by sotonin
Boats dont work on eqlive either. they removed them and replaced them with translocators
Just because Sony is lazy doesn't mean its not an important feature of EQ. Riding the boats was necessary for like 3 years after EQ went live.
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  #4  
Old 09-15-2004, 05:59 AM
sotonin
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Join Date: May 2004
Posts: 1,177
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ya but my point is. if anything is needed packetcollecting-wise to get them working. it cant be done
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  #5  
Old 09-15-2004, 08:16 AM
Celestial
Sarnak
 
Join Date: Aug 2004
Posts: 36
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I miss the days when all the trading was done in the East Commonlands tunnel. Anyone remember that?
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  #6  
Old 09-15-2004, 08:18 AM
Melwin
Fire Beetle
 
Join Date: Jan 2005
Posts: 15
Default

Quote:
Originally Posted by Celestial
I miss the days when all the trading was done in the East Commonlands tunnel. Anyone remember that?
All the cool servers used gBay.
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  #7  
Old 09-15-2004, 08:29 AM
monalin crusader
Hill Giant
 
Join Date: May 2004
Posts: 238
Default

Yeah Rallos Zek used gBay also.
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  #8  
Old 09-21-2004, 05:50 PM
Elkay
Hill Giant
 
Join Date: Sep 2004
Posts: 184
Default

Druzzil was gBay for a bit when the server started but majority ruled and it soon after became EC. Those bank runs sucked.
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  #9  
Old 09-22-2004, 02:13 AM
Doodman's Avatar
Doodman
Developer
 
Join Date: Aug 2003
Posts: 246
Default

The hotspot on Veeshan was North Freeport.
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  #10  
Old 10-05-2004, 11:27 AM
Malignus Wingnut
Hill Giant
 
Join Date: Sep 2004
Posts: 233
Default

Gfaydark on vallon zek man...
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  #11  
Old 10-21-2004, 06:21 PM
maveren
Sarnak
 
Join Date: Sep 2004
Location: Wisconsin
Posts: 72
Default

Quote:
Gfaydark on vallon zek man...
When Barbs were rich... pk'ers know exactly what I mean.
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  #12  
Old 10-21-2004, 06:47 PM
Xothin
Sarnak
 
Join Date: Oct 2004
Posts: 68
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Was North Freebay for Mith Marr as well.

I miss those days... was so easy to talk people down on price. /sigh
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  #13  
Old 10-22-2004, 05:46 AM
jimbox114
Hill Giant
 
Join Date: Jun 2004
Posts: 231
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A Feature Id like is to be able to have a mob execute a quest command at certain waypoints. Maybe this has been added, if so disreguard this.

What I mean is lets say you got Test_mob on a patrol grid of 4 waypoints. He starts at Point 1 and says nothing, when he gets to point 2 lets say its near so he would say "Yup big crowd tonight." Then he goes to wp 3 and says nothing, then wp 4 he might say something different.

To my knowledge the only thing you can really do with a WP is have them execute the same command at every waypoint.
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  #14  
Old 10-22-2004, 05:58 AM
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Scorpious2k
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Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

in event_waypoint you get a variable $wp

it tells which waypoint you are at, so you can test it to decide what you want to do at that wp.
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  #15  
Old 10-22-2004, 11:13 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Has that been fixed in cvs yet to take into account the new grid system? Didn't work last I checked.
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