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  #151  
Old 05-29-2012, 07:16 PM
KLS
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Sent you a PM, I have a partially working EQG zone viewer somewhere (up to v3) it's a mess as it was just a prototype but it's got better material support than OpenEQ and should be able to figure out how it is all parsed at least.
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  #152  
Old 06-07-2012, 08:29 AM
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Tabasco
Discordant
 
Join Date: Sep 2009
Posts: 270
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The zone viewer code has been really enlightening. Between the nice weather and other obligations I haven't has as much time to work on it as I would like, but I'm making progress here and there.

Rather than try to load all the various archives based on zone name and resource text files I've just decompressed everything into a resource directory. Since most of the compressed resources are binary the uncompressed directory is only about 10% larger.
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  #153  
Old 07-16-2012, 07:55 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Back at it again. More exciting stuff to come.
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  #154  
Old 07-16-2012, 08:41 PM
rhyotte
Hill Giant
 
Join Date: Jul 2012
Location: Oklahoma
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Can't wait to hear more!
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  #155  
Old 08-18-2012, 03:23 PM
iso
Fire Beetle
 
Join Date: Aug 2012
Posts: 1
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This is really awesome, amazing work! I'm glad to see how active you are.

I've been looking for a good client for zone viewing for a while now and this looks fantastic. Is there anyway I can get windows binaries of the latest release?
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  #156  
Old 08-23-2012, 09:36 PM
PixelEngineer
Sarnak
 
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  #157  
Old 08-23-2012, 10:15 PM
Amer
Fire Beetle
 
Join Date: Nov 2009
Posts: 4
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Pretty awesome! Nice work Pixel.
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  #158  
Old 08-24-2012, 12:24 AM
rhyotte
Hill Giant
 
Join Date: Jul 2012
Location: Oklahoma
Posts: 222
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Looking good! Hurry up with a full blow Linux Client!
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  #159  
Old 08-24-2012, 03:06 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Quote:
Originally Posted by rhyotte View Post
Looking good! Hurry up with a full blow Linux Client!
I will definitely make this client run on Linux. This was pretty much a complete rewrite of the Lantern engine. I decided to work on OSX in the beginning because:

1) I wanted to learn Xcode and the OSX filesystem
2) OSX annoyingly only supports up to GLSL 1.2

Rather that work backwards in compatibility, I just wrote shaders that ran on the least compatible system. Get your stuff together OSX devs.

The next step is models and animation (probably will be done in 1-2 weeks). I will also figure out a compatible way to translate the model animations to a standard format to help those devs that have the Unity project going. Who would have though it would be easier in some respects to write an engine rather than one as capable as Unity

Cheers!
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  #160  
Old 08-25-2012, 06:21 PM
KLS
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Both Lion and Mountain Lion both support up to OpenGL 3.2 with GLSL 1.5.

It's honestly pretty shitty support as 3.3 has been out for over two years and they don't support any of the 4.x profiles (derp) but not quite as bad as being stuck on 2.1.
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  #161  
Old 08-26-2012, 08:40 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
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Quote:
Originally Posted by KLS View Post
Both Lion and Mountain Lion both support up to OpenGL 3.2 with GLSL 1.5.

It's honestly pretty shitty support as 3.3 has been out for over two years and they don't support any of the 4.x profiles (derp) but not quite as bad as being stuck on 2.1.


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  #162  
Old 08-27-2012, 01:16 PM
KLS
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https://developer.apple.com/graphics...1074_Core.html

Something is messed up with your setup.
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  #163  
Old 08-27-2012, 04:32 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Quote:
Originally Posted by KLS View Post
https://developer.apple.com/graphics...1074_Core.html

Something is messed up with your setup.
Good find. Not sure why that's happening.
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  #164  
Old 08-27-2012, 09:09 PM
KLS
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I think i read somewhere the earlier drivers with the 10.7 update didn't support HD3000 very well or something. Perhaps it has something to do with that? Don't know really but in theory you should have GL3.2 support (which is roughly DX10 level capabilities).
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  #165  
Old 08-29-2012, 07:24 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Posts: 1,988
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Found you on Reddit http://www.reddit.com/r/everquest/co...r_my_original/
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