Quote:
Originally Posted by geraldbecker
Are we talking just changing a few values here or writing code? I looked in attack.cpp, client.cpp and it looks like a lot of the legwork has been done already in there.
I'm not a coder but if its changing a couple values in here it shouldn't be a problem.
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If you can find Mob::IsAttackAllowed, Mob::IsBeneficialAllowed and know how to make the appropriate changes, compile it, then you are on the right track to at least having player vs player combat..
Is it just changing a few values? Not really. Sounds to me like you are yet to see the larger requirements of a PVP server versus a PVE server.