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Old 05-31-2009, 01:52 AM
egerha8815k
Fire Beetle
 
Join Date: Oct 2007
Location: Florida
Posts: 10
Default Vallon Zek / Tallon Zek EverQuest Classic PvP - With Fresh Lemon Scent!

Vallon Zek / Tallon Zek EverQuest Classic PvP


This server has been up now for almost 2 years. After a lot of testing, tweaking, balancing and bug fixes, we have recently relaunched the server with EverQuest Classic only.

Here is what w have to offer:

The Vallon Zek / Tallon Zek Emu Server is a Legit PvP server. You can NOT use any # GM commands to get around game dynamics (such as #zone, or #summonitem).

The server currently offers content from Original EQ, with Ruins of Kunark and Scars of Velious coming soon on a Progression format. There is no Plane of Knowledge or any other content from beyond the Velious expansion. This is simply because we do not want that content on the server.

We have built this server with simplicity in mind. Don't expect a ton of customizations, though there will be some. This server will not be some unholy mutant baby spawned by WoW and Vanguard. We built this server to be EverQuest as we remember it, and we will do our best to keep with this mentality. We don't plan on putting in a PvP points system ( we have tried this before ), creating zones from scratch, or totally rewriting the loot tables. After all, if we have to give you points and gear for killing each other, you'd have more fun playing on a semi-legit bluebie EMU server (god knows there are enough of them out there).

That being said, VZ/TZ is the most Live-Like Classic Server out there today!

Our website is www.pwnedemu.com Take a look and we hope to see you on the server!

The PvP Rules are as follows:
  • You can neither attack, nor be attacked by another player until level 7
  • You can neither attack, nor be attacked by any player that is a member of your Guild
  • You can neither attack, nor be attacked by another player that is 10 levels above or below your current level.
To sum it up: You can attack (and kill) any player that is above level 6, in a different Guild, and +/- 8 levels from you.

The PvP Rewards are as follows:
If you are victorious in PvP, you may:
  • Loot all coin from your slain opponent's corpse.
  • Brag as your victory is announced to the world.

We have reworked many of the zones and loot tables (such as Temple of Cazic-Thule, Nektulos, Lavastorm, Mistmoore etc) back to their original states. This does not mean the every item will be un-nerfed or put back into the game, but many have been.

I've gotten this question more than probably any other, so I'm going to post it here too.

Server Hardware Information:
  • Dual Intel Xeon Quad Core 2.33ghz Processors
  • 12 GB ECC Fully Buffered DDR2 800 RAM
  • SuperMicro X7DWA Serverboard
  • Windows Server 2003 Enterprise
  • 2 x 33.6gb 15,000 rpm SCSI drives in RAID 1 (System)
  • 4 x 33.6gb 10,000 rpm SCSI drives in RAID 5 (Data/Database)
  • Verizon Fiber Optic 20up/20down Dedicated Internet Connection
  • UPS (Backup Battery Power)
  • Database backups throughout the day
  • Angelox Classic Database, with heavy customizations
  • The hardware is dedicated to ONLY hosting this server. This is not with a hosting company (that has 50 customers sharing one tandy desktop), and no one will have to shut it down because Mom said it's time for bed.

Everyone wants to know if leveling is too hard, or if leveling is too easy. Leveling on EQLive can be excrutiating, and even if you're a hardcore old school PvP junkie, you're still not going to destroy anyone at level 7, so XP rates affect everyone. Rather than putting an overall XP modifier on the server, we have set "HotSpot" zones. These zones have increased xp rates, so if you are leveling up in them, you will do so faster than normal. We chose this option for two reasons:

* We don't want the game to be so easy that there's no feeling of accomplishment for leveling up (*cough* World of Warcraft)
* Since the Everquest world is pretty damn big (even when it's capped at Velious), the HotSpot zones should increase the population for these zones, which should increase the likelihood for PvP encounters, and keep things interesting.

*The current HotSpot zones are Dungeons.

Log on, have fun, and let us know what you think.
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