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  #16  
Old 04-12-2015, 10:52 AM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
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Actually Im a noob it only sends the wrong animation when doing a projectile.. the graphic of the projectile is fine :p

Using the shoot bow animation since it defaults to itemtype 27
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  #17  
Old 04-12-2015, 07:36 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
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Item 80864 worked fine.

Code:
INSERT INTO `items` (`id`, `minstatus`, `Name`, `aagi`, `ac`, `accuracy`, `acha`, `adex`, `aint`, `artifactflag`, `asta`, `astr`, `attack`, `augrestrict`, `augslot1type`, `augslot1visible`, `augslot2type`, `augslot2visible`, `augslot3type`, `augslot3visible`, `augslot4type`, `augslot4visible`, `augslot5type`, `augslot5visible`, `augslot6type`, `augslot6visible`, `augtype`, `avoidance`, `awis`, `bagsize`, `bagslots`, `bagtype`, `bagwr`, `banedmgamt`, `banedmgraceamt`, `banedmgbody`, `banedmgrace`, `bardtype`, `bardvalue`, `book`, `casttime`, `casttime_`, `charmfile`, `charmfileid`, `classes`, `color`, `combateffects`, `extradmgskill`, `extradmgamt`, `price`, `cr`, `damage`, `damageshield`, `deity`, `delay`, `augdistiller`, `dotshielding`, `dr`, `clicktype`, `clicklevel2`, `elemdmgtype`, `elemdmgamt`, `endur`, `factionamt1`, `factionamt2`, `factionamt3`, `factionamt4`, `factionmod1`, `factionmod2`, `factionmod3`, `factionmod4`, `filename`, `focuseffect`, `fr`, `fvnodrop`, `haste`, `clicklevel`, `hp`, `regen`, `icon`, `idfile`, `itemclass`, `itemtype`, `ldonprice`, `ldontheme`, `ldonsold`, `light`, `lore`, `loregroup`, `magic`, `mana`, `manaregen`, `enduranceregen`, `material`, `herosforgemodel`, `maxcharges`, `mr`, `nodrop`, `norent`, `pendingloreflag`, `pr`, `procrate`, `races`, `range`, `reclevel`, `recskill`, `reqlevel`, `sellrate`, `shielding`, `size`, `skillmodtype`, `skillmodvalue`, `slots`, `clickeffect`, `spellshield`, `strikethrough`, `stunresist`, `summonedflag`, `tradeskills`, `favor`, `weight`, `UNK012`, `UNK013`, `benefitflag`, `UNK054`, `UNK059`, `booktype`, `recastdelay`, `recasttype`, `guildfavor`, `UNK123`, `UNK124`, `attuneable`, `nopet`, `updated`, `comment`, `UNK127`, `pointtype`, `potionbelt`, `potionbeltslots`, `stacksize`, `notransfer`, `stackable`, `UNK134`, `UNK137`, `proceffect`, `proctype`, `proclevel2`, `proclevel`, `UNK142`, `worneffect`, `worntype`, `wornlevel2`, `wornlevel`, `UNK147`, `focustype`, `focuslevel2`, `focuslevel`, `UNK152`, `scrolleffect`, `scrolltype`, `scrolllevel2`, `scrolllevel`, `UNK157`, `serialized`, `verified`, `serialization`, `source`, `UNK033`, `lorefile`, `UNK014`, `svcorruption`, `UNK038`, `UNK060`, `augslot1unk2`, `augslot2unk2`, `augslot3unk2`, `augslot4unk2`, `augslot5unk2`, `augslot6unk2`, `UNK120`, `UNK121`, `questitemflag`, `UNK132`, `clickunk5`, `clickunk6`, `clickunk7`, `procunk1`, `procunk2`, `procunk3`, `procunk4`, `procunk6`, `procunk7`, `wornunk1`, `wornunk2`, `wornunk3`, `wornunk4`, `wornunk5`, `wornunk6`, `wornunk7`, `focusunk1`, `focusunk2`, `focusunk3`, `focusunk4`, `focusunk5`, `focusunk6`, `focusunk7`, `scrollunk1`, `scrollunk2`, `scrollunk3`, `scrollunk4`, `scrollunk5`, `scrollunk6`, `scrollunk7`, `UNK193`, `purity`, `evolvinglevel`, `clickname`, `procname`, `wornname`, `focusname`, `scrollname`, `dsmitigation`, `heroic_str`, `heroic_int`, `heroic_wis`, `heroic_agi`, `heroic_dex`, `heroic_sta`, `heroic_cha`, `heroic_pr`, `heroic_dr`, `heroic_fr`, `heroic_cr`, `heroic_mr`, `heroic_svcorrup`, `healamt`, `spelldmg`, `clairvoyance`, `backstabdmg`, `created`, `elitematerial`, `ldonsellbackrate`, `scriptfileid`, `expendablearrow`, `powersourcecapacity`, `bardeffect`, `bardeffecttype`, `bardlevel2`, `bardlevel`, `bardunk1`, `bardunk2`, `bardunk3`, `bardunk4`, `bardunk5`, `bardname`, `bardunk7`, `UNK214`, `UNK219`, `UNK220`, `UNK221`, `UNK222`, `UNK223`, `UNK224`, `UNK225`, `UNK226`, `UNK227`, `UNK228`, `UNK229`, `UNK230`, `UNK231`, `UNK232`, `UNK233`, `UNK234`, `UNK235`, `UNK236`, `UNK237`, `UNK238`, `UNK239`, `UNK240`, `UNK241`, `UNK242`) VALUES (80684, 0, 'Ball of Sunlight', 25, 47, 0, 25, 25, 25, 0, 25, 25, 0, 0, 8, 1, 1, 0, 2, 0, 0, 1, 0, 1, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '0', 16448, 4278190080, '5', 0, 0, 0, 25, 48, 0, 0, 19, 0, 0, 25, 0, 0, 2, 1, 550, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 25, 0, 0, 0, 550, 0, 2187, 'IT11120', 0, 45, 0, 0, 0, 0, 'A ball of pure sunlight in the palm of your hand', 0, 1, 550, 0, 0, 0, 0, 0, 25, 0, 1, 0, 25, 0, 45827, 0, 0, 0, 75, 1, 0, 2, -1, 0, 24576, -1, 0, 5, 0, 0, 0, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2012-12-27 10:35:47', '', 0, 0, 0, 0, 1, 0, 0, '', 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, NULL, '2009-08-12 11:57:59', NULL, '13THFLOOR', 0, '', 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, -1, 0, 0, '0000000000000000000', 0, '', -1, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, '', -1, 0, 75, 0, '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2007-12-05 11:57:11', 0, 70, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, '', -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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  #18  
Old 04-17-2015, 05:49 AM
Torven
Sarnak
 
Join Date: Aug 2014
Posts: 52
Default

Btw, I wrote some bolt spell logic to require the player to aim his/her avatar at the target and to prevent bolt spells from going through walls for TAKP, if anybody is interested.

https://github.com/EQMacEmu/Server/b...ells.cpp#L2041

It's not true projectile code, but it's probably better than leaving them as super DD spells.
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  #19  
Old 04-17-2015, 08:34 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
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Quote:
Originally Posted by Torven View Post
Btw, I wrote some bolt spell logic to require the player to aim his/her avatar at the target and to prevent bolt spells from going through walls for TAKP, if anybody is interested.

https://github.com/EQMacEmu/Server/b...ells.cpp#L2041

It's not true projectile code, but it's probably better than leaving them as super DD spells.
I appreciate that. I am a long time lurker of your project.
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