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Old 12-04-2019, 07:12 AM
strugglegenerator's Avatar
strugglegenerator
Hill Giant
 
Join Date: May 2012
Location: Minnesota
Posts: 231
Talking Spawning Gandalf the Gray

I'd like Gandalf the Gray to spawn on my server. His 1 job will be to teleport you to your desired destination. I've tried this in several different ways, but the results aren't exactly what I want. It's important to note that I'm using the Titanium client.
Here's what I've tried:

Method 1)
Spawn Gandalf the Gray as a 'pet' from an item click linked to a spell. I basically re-used the level 65 Earth pet and just swapped out the NPC with my Gandalf NPC. This does make Gandalf spawn next to me, but he will ALWAYS say my characters name below him, which I don't want. Not to mention he's a pet, and comes with the annoying pet window.

Method 2)
Spawn an invisible pet from an item click and have that invisible pet spawn Gandalf at the invisible pet's location instantaneously and then depop the invisible pet immediately. This actually works surprisingly well, but I can still see the invisible pet spawn for a split second and I can still see the pet window pop up for a split second. It really takes away from the whole illusion if you can see the glitch in the matrix.

Method 3)
Have an invisible NPC in the zone with an event_proximity_say script and a zone wide proximity value that waits for you to say "Help me Gandalf!" and then Gandalf will spawn at your location. Unfortunately event_proximity_say does not work (it's broken, confirmed this on Discord with others) and event_say only works when I can target an NPC, but in this case my NPC is invisible so I can't do that either. There's also the problem of spawning Gandalf directly in front of the client, which I have yet to figure out. Right now, the closest I've got to spawning Gandalf using proximity is with event_proximity, but that's not when I want Gandalf to spawn and he still just spawns right on top of my invisible NPC instead of in front of the actual player.

I've tried all of the above, both in .lua and in .pl, both in the quests/zone folder and the quests/global folder, and I've even tried it with item scripts but those are also broken (for Titanium only). I've made sure never to accidentally name a .pl script the same thing as a .lua script, since I know .lua will override .pl. I've made sure to link item scripts to the itemfileid in the item itself, and I know to use #reloadqst and #hotfix and zone in/out before trying things again.

It's been about 4 days of attempting this Gandalf idea, and I know I'm close. I'm hoping with our collective efforts we can come up with a neat work around and I will post my scripts for anyone to use <3

EQEMU Dev's, unite!
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