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  #1  
Old 12-01-2019, 03:14 PM
strugglegenerator
Hill Giant
 
Join Date: May 2012
Location: Riverhead, New York
Posts: 157
Default Spawn NPC from global_player.pl

I'm trying to spawn a Translocator NPC (Gandalf) at my player character when I shout the word "Gandalf" from any zone. This is the code I put into global_player.pl, but it's not working:

Code:
sub EVENT_ENTERZONE { 
$client->quest::unique_spawn(2001017,0,0,1985,-2243,-75);
}
I'm having a really hard time. I don't know how to spawn the NPC, nor do I know how to get it to spawn at the player instead of at the coordinates. I feel like I'm close, but obviously I have no idea what I'm doing. Coding is my weakness so I rely heavily on reverse engineering someone else's similar code, which is why I have been sifting through other scripts in the quests folder trying to find one that spawns an NPC at the player (like how pet's spawn when summoned) but it's proven illusive.

Can anyone point me in the right direction?
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  #2  
Old 12-01-2019, 04:11 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,398
Default

Do you also have a global_player.lua?
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  #3  
Old 12-01-2019, 04:56 PM
strugglegenerator
Hill Giant
 
Join Date: May 2012
Location: Riverhead, New York
Posts: 157
Default

Yes sir I have a global_player.lua file too
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  #4  
Old 12-01-2019, 09:09 PM
Huppy
Dragon
 
Join Date: Oct 2010
Location: Canada
Posts: 925
Default

global_player.lua (or any .lua script) will rule over the .pl scripts, if you have two with same name. disable/rename the .lua one for the .pl to become active.
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