Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone::Tutorials

OpenZone::Tutorials OZ, up to date Tutorials section

Reply
 
Thread Tools Display Modes
  #1  
Old 06-09-2008, 04:21 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default example: zone-walls made in 3ds max

here is a blank, flat terrain with walls made in 3ds max...



Here are the files for it, ive included the .3ds file for 3ds max, or importing.
And also included the .scn file that has zone boundaries and a path added in the middle.

http://www.nugblazers.com/files/SCtut/ter1ex.zip
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com

Last edited by Cripp; 06-24-2008 at 09:01 PM..
Reply With Quote
  #2  
Old 08-12-2008, 12:30 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

Very cool. Yeah all you do is make a material in 3ds max that has the opacity set to 0.
Reply With Quote
  #3  
Old 08-12-2008, 12:47 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

I found another method for making even better terrains in MAX..

first you make the terrain exactly how you want it to look in max..

export..

load OZ..

new scene, with any size ground mesh.. (EDIT1:: actuially, make the ground mesh the same or bigger size than the terrain you made in MAX)

import the MAX terrain not as ground mesh but either mesh or the other..

place the terrain ontop of the ground mesh.. and it works fine, and looks great.

ill make and post an example sometime soon
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com

Last edited by Cripp; 08-12-2008 at 08:54 PM..
Reply With Quote
  #4  
Old 08-12-2008, 09:28 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

oh dude.. Great idea!!!! Very innovative cripp.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:16 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3