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  #1  
Old 01-26-2007, 09:13 AM
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devn00b
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Have the linux issues been fixed in the emu yet? Last i tryed with guildwars it would only open soo many zones then it would just bomb out.

Also it was using insane amounts of cpu. Linux is not a good platform for an emu server.
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  #2  
Old 01-26-2007, 01:04 PM
gernblan
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Working great so far.

The thing about Linux servers, it seems, is that unlike windows you really need to know what's going on under the hood. It's best to compile ths source yourself, and make sure all cflags and other variables are set accordingly.

From what I can tell, if it's done right, nothing beats the Linux emu server. No memory leaks (or too few to tell). Very fast and responsive. LOW resources used actually, I'm shocked how low.

Let's see what else.. no stuck characters or ghosting. No save errors. No dynamic zones failing to shut down.

Honestly, from a hand-on perspective, I wouldn't trade a linux emu server for a windows one for anything.

Last edited by gernblan; 01-26-2007 at 09:18 PM..
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  #3  
Old 01-26-2007, 02:07 PM
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devn00b
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yes but how many zones are you loading? are they static? try loading 1 zone for each zone in old world, now tell me...do they all boot up? whats the cpu usage?
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  #4  
Old 01-26-2007, 10:51 PM
eq4me
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You are probably refering to the increasing load average with more zones. I've seen load averages over 10 with lots of static zones. This comes from the implementation of EQemu and you do not need to worry about this as long as the CPU utilization is low.

See here for the gory details:
http://www.teamquest.com/resources/g...ay/5/index.htm
"The sum of the number of processes waiting in the run-queue plus the number currently executing"

And yes, get the -pg flag out of the makefiles and with halfway decent hardware you probably will never be CPU bound on an EMU server. Compared to this the right -O and -march= flags are just icing on the cake.

Last edited by eq4me; 01-27-2007 at 06:55 AM..
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  #5  
Old 01-27-2007, 07:09 AM
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devn00b
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Quote:
Originally Posted by eq4me
You are probably refering to the increasing load average with more zones. I've seen load averages over 10 with lots of static zones. This comes from the implementation of EQemu and you do not need to worry about this as long as the CPU utilization is low.

See here for the gory details:
http://www.teamquest.com/resources/g...ay/5/index.htm
"The sum of the number of processes waiting in the run-queue plus the number currently executing"

And yes, get the -pg flag out of the makefiles and with halfway decent hardware you probably will never be CPU bound on an EMU server. Compared to this the right -O and -march= flags are just icing on the cake.
Obviously joo dont know who i am, and thats fine, I was a developer for the emulator, i was also Co-admin of one of the largest emu servers. I am well aware of how eqemu works under linux. Again, somone load up 71 static zones, and tell me, if they all load under linux. I can tell you right now, when the last guildwars was under development they wouldnt.
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  #6  
Old 01-27-2007, 07:29 AM
eq4me
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I've loaded well over 70 zones on an server without ill effects and I know that the PEQ server also runs quite some static zones. If this particular problem would still exist(if it existed at all and was not a case of misconfiguration or error in the GW source)someone would have mentioned it after your first question. With recent 0.7.0 sources stability is not an issue, besides some well known(and mostly fixed) crash effects that also happen under Windows.

Honestly I do not care who you are, what car you own and what you have done in the distant past. I judge people by their posts and I am not very impressed by you.

Last edited by eq4me; 01-27-2007 at 03:33 PM..
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  #7  
Old 01-27-2007, 08:04 AM
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devn00b
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Hmm i care what you think of me? never did. Most old timers will tell you, I never have cared what emu fucktards think of me.

1) First of all I said load up 71 static zones not 'loaded well over 70 zones' whooptifuckingdoo i can load fucking 300+ zones
2) 'also runs quite some static zones' here let me judge your post real quick, mmmm, oh ya YOU FUCKING DONT KNOW ENGLISH
3) I don't care who you are either, because you can't even construct a post that relates to anything that was said before.
4) Guildwars compiled and ran fine in windows, Also compiled fine in linux, but had the above mentioned issues.
5) Next time you summon a pet just remember, yer sucking my cock.

Now if you wish to troll, find another place to do it.

Anyone with some data on loading more than 71 STATIC zones in emu under nix please let me know, id be interested to see if it works.
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  #8  
Old 01-27-2007, 08:30 AM
eq4me
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Quote:
Originally Posted by devn00b

1) First of all I said load up 71 static zones not 'loaded well over 70 zones' whooptifuckingdoo i can load fucking 300+ zones

[... lots of blustering and bad language omitted ...]

Anyone with some data on loading more than 71 STATIC zones in emu under nix please let me know, id be interested to see if it works.
This two statements seems like a contradiction to me. Unfortunately I stopped enjoying flamewars aproximately 15 years ago. So you must talk to yourself now.
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  #9  
Old 01-27-2007, 08:33 AM
John Adams
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Quote:
devn00b
Posts: 15,479
That's amazing in itself.

Seriously though, is that 14 y/o flaming, cursing, hostile tone necessary? If you don't care what us "emu fucktards" think, you shouldn't waste your energy. Seems if anyone dares to challenge your omnipotence, you drop a dozen f'bombs, beat your chest, then go away for a month or so.

I think your input could be appreciated. You are indeed an old timer. There are plenty of quality folks involved (currently) with this project that deserve just a tad more respect from you.
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  #10  
Old 01-27-2007, 08:41 AM
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devn00b
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This will be my last post in this thread, as I believe eq4me has realy proven for me that he knows not what he says.

Static Zones, are zones that are always booted, always running etc.

So 71 static zones means you load them not in a sleeping state.

Not sure how i contradict myself. I cant load 71 static zones, but i can load well over 300 NON STATIC ZONES.

Your lack of mastery over the english language is really appalling perhaps you should revisit 3rd grade.

Grats on opening your server guys, I might stop by to check it out =).
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Last edited by devn00b; 01-27-2007 at 04:43 PM..
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  #11  
Old 01-27-2007, 09:30 AM
eq4me
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Finally I see what you meant. Yes I should explicitely stated that I loaded 'static' zones. I thought from the context of the thread this was obvious, who would care if I could load whatever amount of dynamic(aka sleeping) zones.

And yes, English is not my native language.

Well, I think its time to stop derailing this thread and visit Jest II.
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  #12  
Old 01-27-2007, 09:39 AM
KingMort
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Don't act all High and Mighty Devn00b

Raid Addicts has been around 2 years longer than yours, and it has always run JUST FINE IN LINUX <-----

The server is CURRENTLY hosted in LINUX, and can handle probably 150 people before any lag or ld starts to occur....

Remember what this project is about , it's about helping people, not some pissing contest... Remember your place..

Jest and Zeb, have done really good work, they PWN your server ...

Rant off

King Mortenson
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  #13  
Old 01-27-2007, 12:53 PM
fathernitwit
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I dont care to get involved in the rest of this thread, but I wanted to post a factual piece of information.

PEQ runs gentoo with a 2.6 kernel, 2GB of ram, P4 3.2Ghz HT. It runs 112 zones (98 static, 15 dynamic) all the time... server load average is high with people on (can get over 100), but the machine has been up 282 days right now and things generally run reasonable.

Further, all zones, static and dynamic, effectively sleep when there are no people in them... so booting several hundred static zones with no people on will not likely load the CPU all that much... RAM is another story however. On that note, lots of spell casting NPCs are the biggest source of CPU load right now.
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  #14  
Old 01-27-2007, 01:38 PM
Angelox
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Quote:
Originally Posted by devn00b
Hmm i care what you think of me? never did. Most old timers will tell you, I never have cared what emu fucktards think of me.

1) First of all I said load up 71 static zones not 'loaded well over 70 zones' whooptifuckingdoo i can load fucking 300+ zones
2) 'also runs quite some static zones' here let me judge your post real quick, mmmm, oh ya YOU FUCKING DONT KNOW ENGLISH
3) I don't care who you are either, because you can't even construct a post that relates to anything that was said before.
4) Guildwars compiled and ran fine in windows, Also compiled fine in linux, but had the above mentioned issues.
5) Next time you summon a pet just remember, yer sucking my cock.

Now if you wish to troll, find another place to do it.

Anyone with some data on loading more than 71 STATIC zones in emu under nix please let me know, id be interested to see if it works.
FatherNitwit> ==12/11/05
FatherNitwit: Rewrote all the pet creation code to be based on npc_types
FatherNitwit: Completely changed the pets table.

Glad I don't have to blow you
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  #15  
Old 01-28-2007, 04:12 AM
WildcardX
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Quote:
Originally Posted by devn00b
Hmm i care what you think of me? never did. Most old timers will tell you, I never have cared what emu fucktards think of me.

1) First of all I said load up 71 static zones not 'loaded well over 70 zones' whooptifuckingdoo i can load fucking 300+ zones
2) 'also runs quite some static zones' here let me judge your post real quick, mmmm, oh ya YOU FUCKING DONT KNOW ENGLISH
3) I don't care who you are either, because you can't even construct a post that relates to anything that was said before.
4) Guildwars compiled and ran fine in windows, Also compiled fine in linux, but had the above mentioned issues.
5) Next time you summon a pet just remember, yer sucking my cock.

Now if you wish to troll, find another place to do it.

Anyone with some data on loading more than 71 STATIC zones in emu under nix please let me know, id be interested to see if it works.
Even if I had data on running more than 71 static zones, I'm not sure I would share that information with someone who is gonna flame and trash people. Devn00b, it is nice to see people come back to the project but I'm not sure dropping the f-bomb one people your trying to get information from is going to prove effective.
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