Adding support for Convalescence & Healthy Aura, plus cleaning it up a bit since GetAA() will return 0 by default.
In
zone/client_mods.cpp, change this
Code:
if (GetAA(aaInnateRegeneration) >= 1){
hp += GetAA(aaInnateRegeneration);
}
if (GetAA(aaInnateRegeneration2) >= 1){
hp += GetAA(aaInnateRegeneration2);
}
if (GetAA(aaNaturalHealing) >= 1){
hp += GetAA(aaNaturalHealing);
}
hp += GetAA(aaBodyAndMindRejuvenation);
to this
Code:
// AA Regens
hp += (GetAA(aaInnateRegeneration)
//+ GetAA(aaInnateRegeneration2) //not currently in the AA table anymore, so why bother?
+ GetAA(aaNaturalHealing)
+ GetAA(aaBodyAndMindRejuvenation)
+ GetAA(aaConvalescence)
+ GetAA(aaHealthyAura)
);