I was perusing the forums the other day and came across one of Secrets' posts about new custom servers.
Having started my own a few months ago I went down the list of common practices and realized that I had done nearly every single one of them. My only defense there is that I think people new to Emu generally enjoyed the same or similar things about EQ so they make a server to accommodate their whimsy and nostalgia, but eventually that gets old.
I'm happy with my server and I think I at least have a somewhat unique twist on the same old things. I've also been trying to make more quality content rather than just pile on crap tasks with disproportionate rewards, but I think everyone else is as well at this point.
What can be done to make a truly unique emu experience now? Everyone is writing new quests and making new content, telling stories, etc. Some are even ambitious enough to rewrite the whole world, but at the end of the day it's still EQ and most people will gloss over even the most interesting stories to find out who they have to kill to get the shiny sword. (There are exceptions to everything, of course, I'm speaking very generally)
I still play nethack and crawl:ss from my shell now and then. I think they're timeless games, and their audience and development track record indicates the same.
I have a dev box laying around that I'd like to turn into a hardcore dungeon crawl server. Items would be much fewer, but if you've ever played nethack or crawl, you know that a good artifact item will take you a long way. Wands, slightly different spell sets, more powerful and permanent beneficial effects as well as detrimental effects, and so forth.
The game would be winnable, but death would also take you back to level 1 at the entrance. I could keep a record of dungeon depth and level, then post leaderboards somewhere.
Would anyone be interested in something like that?
For those not familiar with crawl or nethack:
http://crawl.chaosforge.org/index.php?title=CrawlWiki (I'm leaning more toward crawl as foundation at this point)