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  #1  
Old 05-14-2013, 04:04 PM
BCGrove2002
Fire Beetle
 
Join Date: May 2013
Posts: 5
Default Public Access

I have searched the forums, and have seen answers left and right on how to do this correctly, and likely at this point I have done some, all, and combinations of them. But my EQ server works awesome locally on the LAN It almost has to be a port forwarding issue, and again I have seen 2 ports on up to 5+ ports that you need to forward. I have 7000-7100 forwarding to local lan address and 9000 forwarding to local address. I don't use Mini-Login so no issues there. I also use DNS, and have plugged the DNS name into some if not all of the spots at some point or another - but still missing something. Oh and the firewall is off. The PUBLIC user connects, logs in, see's their characters - but wont load into world, it crashes back out to Login Screen.

Ideas?

<?xml version="1.0"?>
<server>
<world>
<shortname>MYDNSNAMEServer</shortname>
<longname>Brians EQ Server</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>MYDNSNAME.no-ip.org</address>
<localaddress>192.168.1.132</localaddress>

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="MYDNSNAME.no-ip.org" port="9000" telnet="enable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>MYDNSNAME.no-ip.org</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>MYDNSNAME.no-ip.org</host>
<port>7778</port>
</mailserver>

<zones>
<defaultstatus>0</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>127.0.0.1</host>
<port>3306</port>
<username>root</username>
<password>MYPASSWORD</password>
<db>peq</db>
</database>

<qsdatabase>
<host>127.0.0.1</host>
<port>3306</port>
<username>root</username>
<password>MYPASSWORD</password>
<db>peq</db>
</qsdatabase>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
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  #2  
Old 05-14-2013, 04:23 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Have you forwarded UDP (not TCP) ports 7000-7100 ? You must have port UDP/9000 forwarded as I can get to char select, but I can see from a Wireshark trace that I am not getting any reply on UDP/7004.
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  #3  
Old 05-14-2013, 04:48 PM
BCGrove2002
Fire Beetle
 
Join Date: May 2013
Posts: 5
Default

Yes. UDP 7000-7100 for the IP 192.168.1.132 which is local LAN IP address.

No Firewall active to block the ports either.
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  #4  
Old 05-14-2013, 04:51 PM
BCGrove2002
Fire Beetle
 
Join Date: May 2013
Posts: 5
Default

Is there additional ports that need forwarded to the server that I am missing for "Public" EQ playing?
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  #5  
Old 05-14-2013, 05:06 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

According to your config, UDP/7778 would be required for chat channel/in-game mail, but that would not stop players zoning-in and playing, just stop chat-channel/in-game mail from working.

UDP/9000 (world.exe) and UDP/7000-7100 (zones) should be all that you need for getting into a zone. (actually UDP/7000 to 7004 if you are only booting 5 zone servers).

Something is stopping UDP/700x, but since you say your firewall is off and ports are forwarded, I don't know what it could be.
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  #6  
Old 05-15-2013, 07:06 AM
BCGrove2002
Fire Beetle
 
Join Date: May 2013
Posts: 5
Default

I have seen some posts reference a timer delay for zone load - is it perhaps timing out?

I need to test again later today, turned off SPI filter firewall in the router itself - not sure if it plays any part. I am so close....
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  #7  
Old 05-15-2013, 09:24 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
Default

Quote:
Originally Posted by BCGrove2002 View Post
I have seen some posts reference a timer delay for zone load - is it perhaps timing out?

I need to test again later today, turned off SPI filter firewall in the router itself - not sure if it plays any part. I am so close....
There is no timer to delay a dynamic zone from starting. There is a setting in the zone table to make that zone stay up longer.
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  #8  
Old 05-19-2013, 12:06 PM
BCGrove2002
Fire Beetle
 
Join Date: May 2013
Posts: 5
Default

Ok well I can't figure it out. Guessing its something in router - moving it to a 1GB Fiber connection here shortly - will try popping the ports in ASA and see where it goes.
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