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  #1  
Old 09-20-2014, 08:49 AM
Portal63
Fire Beetle
 
Join Date: Sep 2014
Location: Virginia
Posts: 28
Default TkonEmpire - New Solo Server

I recently created the TkonEmpire server and am in the process of tuning it to be soloable. I'm not making it simple, so you'll still have to level, gear up, and get AA to defeat all content.

I'm going to be adding additional NPCs, merchants, and quests in the coming days, and will be setting up a message board this weekend for the server.

Look for us on the login server list. I'll be submitting a request today to have us added to the server list on the EQEmulator webpage as well.

Until the message board is up, feel free to leave comments on this thread.

Thanks!
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  #2  
Old 09-20-2014, 08:54 AM
Portal63
Fire Beetle
 
Join Date: Sep 2014
Location: Virginia
Posts: 28
Default Quick outage - Bumped up processor and RAM

Back up now. =)
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  #3  
Old 09-20-2014, 07:35 PM
xebec
Fire Beetle
 
Join Date: May 2010
Posts: 8
Default

very slow regen and my gate clicky thing vanished

fun so far tho

ED: yeah, ok, adding in interrupts and corpse runs its not that fun at all for a cleric
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  #4  
Old 09-20-2014, 10:11 PM
Portal63
Fire Beetle
 
Join Date: Sep 2014
Location: Virginia
Posts: 28
Default

Fixed the starting item. There is an NPC in the guild lobby that will give you a replacement. For anyone who still has theirs, it'll automatically be fixed when you log back on.

Increased regen rates a bit as well.

The interrupts could be a factor of rapid leveling and low skill levels. However, this is a work in progress so things will change as time goes on. I'm going to be making many more adjustments, so we'll see how things settle out.
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  #5  
Old 09-21-2014, 08:52 AM
xebec
Fire Beetle
 
Join Date: May 2010
Posts: 8
Default

in combat regen seems fine, out of combat it's a bit painful (6mins 0m to fm for me) but I understand high ooc regen is not for everyone.

mob regen is pretty high too, not unsual to see things go up 20% a tick

still having fun!
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  #6  
Old 09-21-2014, 11:28 AM
Portal63
Fire Beetle
 
Join Date: Sep 2014
Location: Virginia
Posts: 28
Default

The mob regen rate looks high because of their reduced hitpoints. =)

I will be tweaking weapon damages over the next few days to help balance for melee. Right now, monsters will hit for their normal damage and at their normal rate (which will also need to be changed as well).

I may never get it truly soloable for every class, so feel free to multi-box if you want. I'm going for an eventual balance where you can solo or multi-box with one or two other characters, while still keeping it challenging enough to give a sense of enjoyment.
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  #7  
Old 09-21-2014, 11:31 AM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
Default

How do you access this server?
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  #8  
Old 09-21-2014, 03:24 PM
tmoney2983
Sarnak
 
Join Date: Sep 2009
Location: Orlando
Posts: 45
Default

Quote:
Originally Posted by jdoran View Post
How do you access this server?
same here...been looking for another solo-type server to play on with the ability to do regular progression (Classic, Kunark, Velious, etc)
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  #9  
Old 09-21-2014, 04:23 PM
Portal63
Fire Beetle
 
Join Date: Sep 2014
Location: Virginia
Posts: 28
Default

Connect to the Emu's login server and scroll down until you see the Tkon Empire on the list. =)

It isn't anywhere near as tuned as Irreverent's server because he had a few years to work things out, but I'm considering a few changes that might help with balance. Going to look at implementing those this week.
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  #10  
Old 09-22-2014, 03:21 PM
sculler
Sarnak
 
Join Date: May 2008
Location: South Carolina
Posts: 36
Default Zone availability

There are some serious issues with zones not being available. I get a message quite frequently when using #peqzone that the zone isn't ready. Also, there is a 5 minute reuse delay on #peqzone, and this get's triggered even when you get the 'zone isnt ready' message.

My mage is currently in Firiona Vie and can't login - says 'That zone is unavailable' on the character login screen.

Please fix the zone issue(s).
Please fix the #peqzone reuse timer/issue.

Thanks!
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  #11  
Old 09-22-2014, 03:31 PM
Portal63
Fire Beetle
 
Join Date: Sep 2014
Location: Virginia
Posts: 28
Default

Sorry about that. Hadn't updated the dynamic zones count. I also adjusted the peqzone timer.

Fixed now.
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  #12  
Old 09-22-2014, 03:40 PM
sculler
Sarnak
 
Join Date: May 2008
Location: South Carolina
Posts: 36
Default

Thanks.

World server just crashed.
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  #13  
Old 09-22-2014, 03:41 PM
Portal63
Fire Beetle
 
Join Date: Sep 2014
Location: Virginia
Posts: 28
Default

And fixing a few more issues. My new dynamic zones count appears to be breaking things. =P
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  #14  
Old 09-23-2014, 02:17 PM
Portal63
Fire Beetle
 
Join Date: Sep 2014
Location: Virginia
Posts: 28
Default

Forum is up at http://tkonempire.net/
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  #15  
Old 10-09-2014, 05:45 PM
runclimbrepeat
Fire Beetle
 
Join Date: Aug 2014
Posts: 1
Default

I assume one has to use the original spell files and such? not the ones we may have written over for other servers...
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