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  #1  
Old 07-14-2009, 10:11 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default EQBOTS Sunset

FYI. I believe the version of BOTS I have now is beta quality and I plan to commit to the repo on Friday and remove EQBOTS. I expect to conduct a week logn beta period on the BOTS system and to address bug reports as they come in from the community.

Any help to assist in testing the BOTS system after I commit will be appreciated by myself and the community as a whole.
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  #2  
Old 07-14-2009, 11:08 PM
gaeorn
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Join Date: Apr 2009
Location: USA
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I'd be happy to help test. What is needed? Should the behavior be the same as the old EQBOTS code for now or are there changes I should specifically test? Has the "beta" version been committed to SVN already?
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  #3  
Old 07-14-2009, 11:15 PM
vales
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I couldn't live without them, so I'd be more than happy to chip in any way I can.
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  #4  
Old 07-15-2009, 01:47 PM
WildcardX
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Join Date: Apr 2003
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Thank you, both for offering to help with testing. All I will need you to do is to compile and run the BOTS code when I release it as "beta" and just go through all the commands and normal things you do with bots. Then just note any crashes, errors and send them to me so I can fix them.

As of right now, I think I'll leave the EQBOTS code in for the duration of the beta period as I created a hack of sorts to allow the EQBOTS to coexist with the rest of the code for a little while longer, but I believe I'll remove the EQBOTS code within the next 2 weeks after the beta period has identified and resolved any significant issues.

I'll release more information about this beta release by Friday so check back then.
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  #5  
Old 07-15-2009, 02:52 PM
Angelox
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Join Date: May 2006
Location: filler
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Quote:
Originally Posted by WildcardX View Post
FYI. I believe the version of BOTS I have now is beta quality and I plan to commit to the repo on Friday and remove EQBOTS. I expect to conduct a week logn beta period on the BOTS system and to address bug reports as they come in from the community.

Any help to assist in testing the BOTS system after I commit will be appreciated by myself and the community as a whole.
This move is very drastic, I know I have NO SAY in any of this, but
EQBOTS as they are, is very stable. I would suggest you leave it as is, tell what ever you started is finished.
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  #6  
Old 07-15-2009, 03:14 PM
WildcardX
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Posts: 589
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Angelox,

Please re-read what has been posted.
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  #7  
Old 07-15-2009, 03:40 PM
Yeormom
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I'm more of a pick one and go with it fan. The way it is now, the source is getting riddled with double bottage, including continued updates to both. I don't use them though so good luck!
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  #8  
Old 07-15-2009, 03:44 PM
WildcardX
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I'm a fan of irony myself :-P
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  #9  
Old 07-15-2009, 05:26 PM
vales
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Will the existing rules and stuff still work? Or is there going to be new sql stuff to work with?
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  #10  
Old 07-15-2009, 05:59 PM
WildcardX
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Posts: 589
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There will be new sql but it will be similar to what you are used to.
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  #11  
Old 07-17-2009, 04:02 PM
pfyon's Avatar
pfyon
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Join Date: Mar 2009
Location: Ottawa
Posts: 495
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When trying to compile the BOTS code on ubuntu server 8.04 today, I ran into the following error(s):
Code:
bot.h:47: error: expected ';' before 'override'
bot.h:48: error: expected ';' before 'override'
bot.h:49: error: expected ';' before 'override'
bot.h:51: error: expected ';' before 'override'
bot.h:52: error: expected ';' before 'override'
which corresponds to

Code:
virtual void SetLevel(uint8 in_level, bool command = false) override;
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) override;
virtual bool Process() override;
//virtual void AI_Process();
virtual bool Save() override;
virtual void Depop(bool StartSpawnTimer = true) override;
After asking a friend who has lots more c++ experience than me, he suggested 'override' might be a MS only keyword, so it could be a good idea to find a cross-platform equivalence. He also noted that "once override is even removed, it can add bugs anywhere where dynamic casting is used during runtime".
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  #12  
Old 07-18-2009, 11:31 AM
WildcardX
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Yes it is. Its a habit of mine but I did catch it earlier in the week and removed the keyword.
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  #13  
Old 07-20-2009, 11:05 PM
vales
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Join Date: May 2006
Posts: 458
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Where should we start reporting bugs?

I'll start.

r802
1.) If you group with the bots, mobs won't drop loot. They'll poof right after they die even though they do have loot.
2.) If you group with bots, they will not give you exp. Also, Leadership Exp does not work in this rev.
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  #14  
Old 07-21-2009, 02:03 PM
Tristanlogd
Fire Beetle
 
Join Date: Jul 2009
Location: Virginia
Posts: 5
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I would like to help test the bots as well
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  #15  
Old 07-21-2009, 02:06 PM
WildcardX
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Not quite ready yet for beta testing. I thought I was going to be further along but I've been delayed trying to untangle the attack code.
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