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Old 04-29-2018, 09:07 PM
Join Date: Dec 2017
Location: US
Posts: 43
Default Creating Alternate Advancement Abilities

Need some help here.
I want to add a small buff to melee damage.
Live has a 20-40% flat damage buff to melee. I'm not looking for something that dramatic, but I do feel 10-20% would even the playing field a bit.

What AA_Effect Id should i use?
418 increase skill damage 2?
459 damage modifier 2?

I would like to make this as easy as possible, but the only way I can think of is:
I set base2 to weapon type.
add new slot for each weapon type.

Which is fine, I guess, but I need help with finding the right aa_effect.

I would appreciate any help.

Thank you!
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Old 05-21-2018, 04:11 PM
Join Date: Dec 2017
Location: US
Posts: 43

To my knowledge creating new AA's requires a client update. Which, would make you responsible for all clients connecting to your server.

Client update is needed for descriptions, otherwise you will get error codes when viewing the added aa.

I am thinking it best if I just update existing alternate advancement points to makeup the damage instead of creating a new one. It would still be nice to know which effect would be convient to add to an existing aa set.

TLDR: Giving my original post a bump. I need an AA Effect ID that increases weapon damage for all weapon types.
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Old 05-22-2018, 07:27 AM
Kingly_Krab's Avatar
Join Date: May 2013
Location: United States
Posts: 1,514

If you have any C++ knowledge, you could just hard-code that 10-20% extra damage into the attack code for clients. An AA may not be the best way to go about doing what you’re wanting to do.
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Old 05-22-2018, 02:05 PM
Join Date: Mar 2009
Location: -
Posts: 228

185 SE_DamageModifier Modifies damage amount by percent for a specific skill.

Base1 Amt % Base2 Skills (-1=ALL)

Just use this and it will do what you want

Ie set base1 10 and base2 -1

If you want to make it super easy just add it onto any already existing basic AA and auto purchase it to everyone.

Last edited by Kayen; 05-22-2018 at 02:16 PM..
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Old 05-23-2018, 09:07 AM
Join Date: Dec 2017
Location: US
Posts: 43

Thanks for the replies, I have some C++ practice, but I'm still pretty beginner when it comes to this. I'll stick with an AA for now.

@Kayen wow thanks, exactly what I was looking for!
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