Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 01-04-2021, 11:24 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default wwcast

Deviously and dangerously delicious. Can't wait to recompile and play with it. (thanx guys)

Code:
command_add("wwcast", "Casts the provided spell ID to all players currently online. Use caution with this!!", 250, command_wwcast)
Reply With Quote
  #2  
Old 01-05-2021, 12:49 PM
Splose
Banned
 
Join Date: Apr 2014
Posts: 279
Default

By the time you recompile it'll probably be #worldwide.

You can zone everyone with it as well now. If there's any more functionality you can think of with it let me know.
Reply With Quote
  #3  
Old 01-05-2021, 02:29 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,450
Default

Quote:
Originally Posted by Splose View Post
By the time you recompile it'll probably be #worldwide.

You can zone everyone with it as well now. If there's any more functionality you can think of with it let me know.
Lua/Perl integration :P
Reply With Quote
  #4  
Old 01-05-2021, 04:58 PM
Splose
Banned
 
Join Date: Apr 2014
Posts: 279
Default

Quote:
Originally Posted by Secrets View Post
Lua/Perl integration :P
It is.. I'm just pulling it from quest manager I didn't write any of the methods to do what it does.

Idk if it's in Lua but a ton of worldwide stuff was added to perl recently. Signals, EntVars, Task stuff.. It was pretty much anything you can think of.

Very useful I don't see a lot of people using it though :(
Reply With Quote
  #5  
Old 01-05-2021, 07:20 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

Quote:
Originally Posted by Secrets View Post
Lua/Perl integration :P
That was my first thought as well. My gears are already grinding with possiblities.

Quote:
Originally Posted by Splose View Post
By the time you recompile it'll probably be #worldwide.
Only takes a few minutes on my box.
Reply With Quote
  #6  
Old 01-05-2021, 10:28 PM
Splose
Banned
 
Join Date: Apr 2014
Posts: 279
Default

Quote:
Originally Posted by Huppy View Post
That was my first thought as well. My gears are already grinding with possiblities.
It was before I made this command. There are many others as well.

Code:
QuestManager::WorldWideCastSpell(uint32 spell_id, uint8 min_status, uint8 max_status)
Reply With Quote
  #7  
Old 01-06-2021, 12:51 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

MassEditPlayers() would be nice too. (for server-wide events, etc), lol
Reply With Quote
  #8  
Old 01-07-2021, 11:54 AM
Splose
Banned
 
Join Date: Apr 2014
Posts: 279
Default

Quote:
Originally Posted by Huppy View Post
MassEditPlayers() would be nice too. (for server-wide events, etc), lol
What do you mean by that? like a worldwide #race?

At the moment I'm making a #market command that will basically be a bazaar type thing in the chat window. Almost done with it I'll probably release it on the forums here once I am done.
Reply With Quote
  #9  
Old 01-07-2021, 06:48 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

Quote:
Originally Posted by Splose View Post
What do you mean by that? like a worldwide #race?
Yes, exactly.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:29 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3