It's going to be great to see players from Varlyndria join together again for another epic
adventure, no doubt. Greetings to all of you!
So I wanted to tell players about what my team and I have came up with for the boxing/ip limit rules
on the new server. Having more than 1 ip per account will not be allowed until you prove yourself
to the community as a helpful and loyal player. You do this by helping out in the game and especially
on our server forums. There will also be an application process as well that needs to be approved by the team.
IP exempts in this regard are for Families/Friends playing together ONLY.
If you pass and get an IP exempt we will grant you the ability to box up to 3 accounts. If we see
characters moving together in sync or obvious things going on where three toons are being played
by one person we will investigate immediately and take action on your privileges.
These rules are strict and in place not to pick on players who want to box multiple accounts but
to make the new server as balanced as possible where everybody can enjoy themselves in a clean
fair environment. Also, donating to get IP exempts goes against the cosmetic rule system and will
not be an option.
I know a lot of players are adamant on boxing tons of accounts but with the new system we have
for bots (a lot of the coding has been improved greatly for them) the server will allow players
to run around with their own groups and stick to the vision of 1 champion and 5 followers. Or players
can even group up if they wanted to. We feel that boxing is just a cheap way to blow through content
faster than intended and we absolutely will not tolerate it.
The exact mechanics and application process are currently in development by the team. With the hours
of work put into this server, there has to be rules that benefit the player base as a whole. I hope you will
still try out the new server if these rules are not to your liking. The server however is very solo friendly
so you won't NEED to box tons of accounts to get where you want. It's overkill.
With that said, here is an official example of one of the other paths on the new server. This time
around I really wanted to make sure the base class of EQ was merged with your path choice,
not completely ignored by it. If you notice below, this gives wizards an option to go into a more
control role and increase the cold damage of the spells they already get in the game. Things
like this will be what I am aiming to achieve and is a very important aspect on keeping the game
balanced.
• FROSTWEAVER (CONTROL)
SPECIAL NOTE: The melee mitigation from Herald of Winter is reduced further by Glacial Shield
and they do not stack at Tier 5 as a total of -65%. Example: 100 damage is reduced by 25% from HoW and becomes
75, that 75 is than reduced by 40% from glacial shield which becomes 45 total damage taken.
- EVOLVING PATH BUFF -> Herald of Winter (HoW)
- TIER 1: Increases cold damage by 40% for 1 hour.
- TIER 2: Increases cold damage by 80% and melee mitigation by 10% for 1 hour.
- TIER 3: Increases cold damage by 120%, melee mitigation by 15% and evasion by 10% for 1 hour.
- TIER 4: Increases cold damage by 160%, melee mitigation by 20%, evasion by 13% and CHA by 20 for 1 hour.
- TIER 5: Increases cold damage by 200%, melee mitigation by 25%, evasion by 17% and CHA by 25 for 1 hour.
Also grants a bonus of +200% more cold damage.
- CHARM: Numbing Cold - Puts an enemy to sleep and debuffs their melee mit by 15 x level percent for 30 secs. Grants HoW Tier 1. CD 36 secs
- SOURCE: Ice Dagger - Deals 10 x level cold damage to a single enemy. Grants HoW Tier 2. CD 18 secs
- EARRING: Hypothermia - Afflicts an enemy with hypothermia, putting them to sleep for 90 seconds. Grants HoW Tier 3. CD 18 secs
- BRACER: Glacial Shield - Shield of ice that increases melee mitigation by 40% for 18 seconds. Grants HoW Tier 4. CD 36 secs
- RING: Summon Ice Golem - Summons an ice golem to aid you until death. Grants HoW Tier 5. CD 300 secs
A lot more to come. Stay tuned.