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  #1  
Old 07-22-2017, 05:59 PM
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Toony
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Default Anyone elses bots do this? hopping/bouncing

Really love bots (just installed them) but the hoppings about to give me a seizure

video of behaviour https://youtu.be/oGRvkeLvgL0

Any fix or work around for this?
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  #2  
Old 07-22-2017, 08:53 PM
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Are you on the latest build ?
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  #3  
Old 07-22-2017, 09:32 PM
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I am, installed fresh (with your installer) on 7/18 and even ran eqemu_server.pl today to make sure I had all the latest files.
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  #4  
Old 07-22-2017, 11:16 PM
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Yeah the installer doesn't always have the latest windows binaries though

Can you compile your own binaries or do you need me to post an update
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  #5  
Old 07-23-2017, 12:42 AM
bakajikara
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It be nice if you post a update of binaries for the installer i tried updating some someone compiled me they give a error as no zoneservers found.
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  #6  
Old 07-23-2017, 07:32 AM
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Quote:
Originally Posted by Akkadius View Post
Yeah the installer doesn't always have the latest windows binaries though

Can you compile your own binaries or do you need me to post an update
If you could post an update that'd be great, I tried to compile once, it was ugly.

But, if it helps, the version# I saw for the last update was "9017", not sure if that's relevant or not.
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  #7  
Old 07-23-2017, 02:44 PM
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I did a fresh source pull today and compiled. Spawned 3 bots and no hopping going on
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  #8  
Old 07-23-2017, 03:58 PM
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I noticed the bot names are not showing (above their head) now. They show on target and in the group window though.
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  #9  
Old 08-20-2017, 11:21 AM
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Still looking for a fix for the hopping, anyone else having this issue?

Here's another video that might show whats going on a little clearer https://youtu.be/vF2TJdE-7J8
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  #10  
Old 12-12-2017, 10:28 AM
Jhop16
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I have the same issue, bots hop like crazy only in combat tho
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  #11  
Old 12-30-2017, 11:51 AM
serenity2017
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I have the same issue as well. And also only seems to happen when bots are in combat. Anyone know if the binaries been updated for windows to fix this issue yet?
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  #12  
Old 12-30-2017, 03:06 PM
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Z correction most likely needs to be applied to bots

I haven't ever looked at it and don't have time right now but I could within the next week or so
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  #13  
Old 12-30-2017, 04:02 PM
Splose
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Quote:
Originally Posted by Akkadius View Post
Z correction most likely needs to be applied to bots

I haven't ever looked at it and don't have time right now but I could within the next week or so
Not sure if this is related but I have a lot of mobs jumping when they start their path using the RandomRoam plugin.

Using the most recent binaries from the installer. Will compile newest and see if it fixes it tonight.
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  #14  
Old 12-30-2017, 04:25 PM
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Quote:
Originally Posted by Splose View Post
Not sure if this is related but I have a lot of mobs jumping when they start their path using the RandomRoam plugin.

Using the most recent binaries from the installer. Will compile newest and see if it fixes it tonight.
We fixed that in a later build - it is also related to z correction

Either download latest windows binaries on the left or use this link:

https://ci.appveyor.com/api/projects.../build_x86.zip

Try that and go from there

All of the Z correction stuff we had to fundamentally change a lot of code which improved above ground/below ground issues dramatically, however we needed to fix various places where it isn't accounted for
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  #15  
Old 12-30-2017, 07:17 PM
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What can you do...
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Uleat of Bertoxxulous

Compilin' Dirty
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