Quote:
Originally Posted by jaspen
Soon as I summon around 3 groups of bots, not counting my own group, he begins to lag horribly and often just freezes.
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I've played around with bot groups on my own little server here and had 24 bots
spawned at once, so far with no issues like that. The bots following/grouping
array is the only thing I found annoying, but just some more tedious adjustments
to hash out.
Not sure what kind of setup you got for a client computer, but I had 2 copies of
UF client going at once, one with the 24 bots and no real lag issues.