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  #1  
Old 11-08-2004, 08:41 AM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default Looting bug : Looting not currently owned in the inventory

Hi

I just c/p from SF my bug :

bug SF url

Quote:
Originally Posted by McFox, on SourceForge.net
A big bug,
when you kill a mob and try to loot a stackable item
from him that you haven't yet in your invetory using
the "fast loot" (left click) on, this item just
disappears ! (so, lost)

I found this bug when i try to make a Nec/Hum in
Qeynos, just killing a Skelton and left click on the
bones...
McFox
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  #2  
Old 11-08-2004, 09:10 AM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default

This has been fixed in cvs for a week or two. It now stacks on the cursor.
__________________
GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
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  #3  
Old 11-08-2004, 09:17 AM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default

Quote:
Originally Posted by govtcheeze
This has been fixed in cvs for a week or two. It now stacks on the cursor.
ok, I didn't know sorry :p
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  #4  
Old 11-08-2004, 12:09 PM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default

oops looks like this was re-introduced, confirmed by someone on peq today. it WAS fixed
__________________
GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
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  #5  
Old 11-08-2004, 03:36 PM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

Yah, was a simple mistake on my part (forgot an if statement). The new code should be on cvs without the new few hours and I'll update the compiled versions within the next hour. If you signed up to get an email when I update the package you will know when I do :P
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Lethal Encounter
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  #6  
Old 11-08-2004, 07:28 PM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default

Quote:
Originally Posted by Edgar1898
Yah, was a simple mistake on my part (forgot an if statement). The new code should be on cvs without the new few hours and I'll update the compiled versions within the next hour. If you signed up to get an email when I update the package you will know when I do :P
Cool ! You Roxx !
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