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Old 04-06-2008, 01:57 AM
Striat
Sarnak
 
Join Date: Aug 2006
Posts: 60
Default

Added for zone emote and world emotes

Add to questmgr.cpp :

Code:
void QuestManager::ze(int type, const char *str) {
	entity_list.Message(0, type, str);
}

void QuestManager::we(int type, const char *str) {
	worldserver.SendEmoteMessage(0, 0, type, str);
}
to questmgr.h :
Code:
	void ze(int type, const char *str);
	void we(int type, const char *str);
To perlparser.cpp :

Code:
XS(XS__ze);
XS(XS__ze)
{
	dXSARGS;
	if (items != 2)
		Perl_croak(aTHX_ "Usage: ze(type, str)");

	int	type = (int)SvIV(ST(0));
	char *		str = (char *)SvPV_nolen(ST(1));

	quest_manager.ze(type, str);

	XSRETURN_EMPTY;
}

XS(XS__we);
XS(XS__we)
{
	dXSARGS;
	if (items != 2)
		Perl_croak(aTHX_ "Usage: we(type, str)");

	int	type = (int)SvIV(ST(0));
	char *		str = (char *)SvPV_nolen(ST(1));

	quest_manager.we(type, str);

	XSRETURN_EMPTY;
}
and at the bottom of perlparser.cpp :

Code:
		newXS(strcpy(buf, "ze"), XS__ze, file);
		newXS(strcpy(buf, "we"), XS__we, file);
Now for usage:

Code:
sub EVENT_SPAWN {
	#ze = zone emote.  15 is the type(color).  Yellow in this case.
	#we = world emote.  13 is the type(color).  Red in this case.
	quest::ze(15, "Welcome to the zone!"); 
	quest::we(15, "Prepare for a new world of challenges!");
	}
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