Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-20-2018, 03:35 PM
Pdizzle
Sarnak
 
Join Date: Nov 2013
Location: United States
Posts: 32
Default Heal Amount Broken?

I've increased ItemHealAmtCap in the database, but I still can't get heal amount to work. Even if I put 5000 heal amount on an item, my heals don't increase a single point. Am I missing a setting somewhere that I need to turn on?
Reply With Quote
  #2  
Old 01-20-2018, 04:41 PM
The_Beast's Avatar
The_Beast
Discordant
 
Join Date: May 2016
Location: Under a rock
Posts: 290
Default

From what I understand, the heal amount added is based on cast times. Not sure if anything "hardcoded" is related to your issue.

This formula is found on the wiki here : http://wiki.eqemulator.org/p?Spells_HealModifiers

Code:
Item 'Heal Amount" - Amount specified on the item modified by formula below. (This value CAN critical)

    ​Value is modified by the 'total cast time' of the spell it is being applied to
    Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
    Total Cast Time (0 - 2.5 seconds). 
        ​Heal Amount = Heal Amount / 4
    Total Cast Time (2.6 - 7.0 seconds)
        Heal Amount = Heal Amount*(0.167*(Total Cast Time)/1000))
    Total Cast Time ( > 7.0 seconds)
        Heal Amount = Heal Amount / 7
Reply With Quote
  #3  
Old 01-20-2018, 06:01 PM
Pdizzle
Sarnak
 
Join Date: Nov 2013
Location: United States
Posts: 32
Default

Quote:
Originally Posted by The_Beast View Post
From what I understand, the heal amount added is based on cast times. Not sure if anything "hardcoded" is related to your issue.

This formula is found on the wiki here : http://wiki.eqemulator.org/p?Spells_HealModifiers

Code:
Item 'Heal Amount" - Amount specified on the item modified by formula below. (This value CAN critical)

    ​Value is modified by the 'total cast time' of the spell it is being applied to
    Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
    Total Cast Time (0 - 2.5 seconds). 
        ​Heal Amount = Heal Amount / 4
    Total Cast Time (2.6 - 7.0 seconds)
        Heal Amount = Heal Amount*(0.167*(Total Cast Time)/1000))
    Total Cast Time ( > 7.0 seconds)
        Heal Amount = Heal Amount / 7
Thanks for the response, Beast. I saw those formulas, but I'm literally getting 0 added healing to my spells. I've tried various spells with different casting times, and not a single point of added heal. Due to this, I'm wondering if there's another setting somewhere that I don't know about.
Reply With Quote
  #4  
Old 01-20-2018, 06:15 PM
The_Beast's Avatar
The_Beast
Discordant
 
Join Date: May 2016
Location: Under a rock
Posts: 290
Default

Quote:
Originally Posted by Pdizzle View Post
I'm wondering if there's another setting somewhere that I don't know about.
I'm not sure what client you're using, but I do know people have had issues in the past with HP bar, related to this:
Character:SoDClientUseSoDHPManaEnd (set to true or false) in rules table. Might be worth a try to change it ?
I've never tried to increase that particular cap on heal amount. What I did was go into the spells_new table and
increase the heal amount on specific spells, lol
Reply With Quote
  #5  
Old 01-21-2018, 12:06 AM
Lane
Sarnak
 
Join Date: Dec 2010
Posts: 62
Default

Wouldn't you need to use the export_client_files.exe, then place the new spell file in your client folder? I think changes to spells would require the proper spells file, correct?

Note, you would need to create the folder "export" then run the export_client_files.exe, then you can place the new spells_us.txt file in your client folder.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:47 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3