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  #1  
Old 06-23-2006, 09:53 AM
Grundy
Sarnak
 
Join Date: Jun 2006
Posts: 38
Default Swamp Wars

would anyone be interested in a small (3 zone) legit team base pvp server between the frogloks of guk and the trolls of grobb? guk would be changed to be the froglok starting city with their merchants and trainers and everything in there and trolls and frogloks would both use innothule swamp for their newbie grounds and fighting arena. new characters spawn at level 5 with all skills capped for level 5 (ie: warrior's 1h slashing would be at 30, wizard's peircing would be 1. oh yea, and the frogloks would be restricted to their old races, no shadow knights or necromancers.

some ideas not set in stone but being considered:
1. purpose for player killing
1a. the only way to make money is to kill enemies, when a player kills a player you can loot its head and turn it in for money in the city to purchase weapons/spells/armor/food/drink/bandages/potions/whatever. if we did this then potions and the bind wound skill would be buffed.
1b. collecting the heads of your enemies can be turned in by 4's to get a +1 stat bonus

2. mobs are stronger the farther away from guk and grobb you get, various named NPCs will have a chance to spawn in certain locations that can drop weapons, armor, spells, potions, bandages, food, drink, basically anything you could buy in the cities the named mobs have a chance to drop but they would be unsellable.

3. new recpies - fine steel weapons that occasionally drop from named mobs could be combined with potions, spell recipies, and other igredients to add proc effects to weapons. the idea is to make a ton of recipes and new items that proc any enemy targetted spell. flash of light, fear, darkness, snare, root, flame lick, burst of flame, disease cloud - you know, whatever. higher level spells will require more expensive ingredients.

4. similar to the weapon proc effects, maybe ranged item recipies that have beneficial targeted spells, like clarity, spirit armor, light healing, dexterous aura, rapicous subversion, etc...

5. "GM Event" wars between frogloks and trolls. the events would be announced in advance to get the most involvment and the goal would be to break into the other race's city and slaughter their NPCs. the race that wins will get small benefit like maybe a faction increase with their city for cheaper prices on items, or earn extra gold for killing NPCs or unlock a new class for their race to play as - everyone who participated would get to vote for their race's new class and the class with the most votes wins.

6. Adding an extra zone to server, the Feerrott.
6a. Ogres could be a playable race that spawn in the feerrott near innothule instead of ogguk. 3 way swamp wars instead of 2.
6b. Ogres are a non-playable NPC race that occasionally wonder through the swamp and the troll and froglok factions with ogres change depending on who wins the last Swamp War, the winning team gains access to the Feerrott temporarily to purchase ogre weapons/armors/spells/foods/drinks/potions/crafting ingredients/whatever

7. Adding an extra zone to server, The Southern Desert of Ro.
7a. similar idea to number 6 except with humans. It could turn into a 4 way Swamp War or humans could be NPC controlled race that help the winner of the Swamp War, either Ogres & Humans would be playable or one of them would be playable. Humans and Ogres would not both be NPC controlled
7b. Ogres ally with Trolls, Humans ally with Frogloks either with humans and ogres both playable or both non playable, winning the Swamp Wars increase faction with your ally, losing decreases faction - faction cannot be lowered to KOS from continually losing.

Last edited by Grundy; 06-23-2006 at 06:09 PM..
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  #2  
Old 06-23-2006, 10:20 AM
Elysius
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Join Date: Dec 2005
Posts: 43
Default

Sounds like a neat idea, but personally, I would keep Guk as a dungeon. Something to fight for control of.
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  #3  
Old 06-23-2006, 10:44 AM
Rithien
Fire Beetle
 
Join Date: Feb 2003
Location: Here
Posts: 24
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Sounds pretty cool to me
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  #4  
Old 06-23-2006, 10:55 AM
Deserx01
Sarnak
 
Join Date: Feb 2003
Posts: 37
Default

Sounds like a really good idea, personally i wouldn't use collecting heads as the only way to collect money because people would get fed up with better more well geared players beating them up over and over... money should come from npc's, the heads could be turned in for better gear. One thing you might want to consider is using some newer zones, the zones you are using are great...they have just been over used in emu and i would really like to see some newer zones (luclin+) used for a server. If ya get it up and running im sure you will get the attention of alot of old guild wars players, including myself. Im sure you would have a large player base with such a simple server. Good Luck with everything!

-Gambit
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  #5  
Old 06-23-2006, 11:13 AM
Grundy
Sarnak
 
Join Date: Jun 2006
Posts: 38
Default

yea you're probably right about the heads for money thing. i didnt think about that. i thought about winning a swamp war and gaining access to a non-playable race's superior merchendice so to stop it from becoming completely imbalanced they only have a limited time to be in their zone before being kicked out. and their items would be more expensive so if one race saved up their money before the swamp war they would have weaker gear than the race that has spent their money and have a greater chance of losing. then when they gain access to more expensive items they wouldnt be able to afford what they wanted and its for a limited time so they wouldnt be able to farm up enough loot before they get kicked out. but if the team that fought without buying gear wins then they have money saved up to buy the expensive gear for a limited time.

i was thinking another idea could be like eq2 workshop tasks, fill out crafting orders for NPCs to get paid, or collecting ground spawn items in the swamp for NPCs

Last edited by Grundy; 06-23-2006 at 07:16 PM..
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  #6  
Old 06-23-2006, 12:28 PM
Deserx01
Sarnak
 
Join Date: Feb 2003
Posts: 37
Default

I would say your best bet is to keep the server simple, most servers that get complicated quickly die out. If your server is going to be successful you need a set of rules that will never be changed (ie. level cap, number of zones, objectives) Just to throw out some suggestions I would try to have the server based around killing the opposing faction, taking heads and turing them in for gear. Each sides city could be raidable so both factions could battle over the cities; npc guards would drop loot and money. You could also have the gm war events at a specified time and place. The server would be simple but fun and addictive. I would recommend a level cap at 50 and to make experience very fast so that people can focus on pvp and getting gear.
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  #7  
Old 06-23-2006, 12:31 PM
Grundy
Sarnak
 
Join Date: Jun 2006
Posts: 38
Default

anyone know if theres a way to gain experience from killing players? if there is i'll probably do that
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  #8  
Old 06-30-2006, 05:17 PM
Doughnutz
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Join Date: Jun 2005
Location: Oregon
Posts: 74
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I Agree..............................
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  #9  
Old 06-30-2006, 05:21 PM
majin_bu
Fire Beetle
 
Join Date: Sep 2002
Posts: 11
Default

My bones are made of Titanium! Which I bought for only $20!!!11one
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  #10  
Old 07-05-2006, 12:55 AM
mattlyson
Fire Beetle
 
Join Date: Apr 2005
Posts: 4
Default ...........

I need to not talk about breaking the law.

Last edited by mattmeck; 07-05-2006 at 09:18 AM..
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  #11  
Old 07-14-2006, 07:34 AM
spaero
Fire Beetle
 
Join Date: Jul 2006
Posts: 6
Default

Simply allow an understrengthed race to summon some a very nasty pet with AoE. That would be a great equalizer.

As for the swamp wars idea = great, but...

If it is a slow grind to level to a reasonable PvP level = bad. Try the Guild Wars approach - low level cap, High EXP rate. That allows peeps to jump on, pick a side - level up and join the fray before they lose interest.
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